# BioNeRF: Biologically Plausible Neural Radiance Fields for View Synthesis

arXiv: https://arxiv.org/abs/2402.07310 · HTML: https://mlsanity.com/paper/2402.07310/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 28 references that are in the map.
- First posted on arXiv 11 Feb 2024.

## Builds on (most cited first, 17 of 17)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2211.11505/) (2022)
- [Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra](https://mlsanity.com/paper/2304.09987/) (2023)
- [Multimodal Audio-Visual Information Fusion using Canonical-Correlated Graph Neural Network for Energy-Efficient Speech Enhancement](https://mlsanity.com/paper/2202.04528/) (2022)
- [SpikingNeRF: Making Bio-inspired Neural Networks See through the Real World](https://mlsanity.com/paper/2309.10987/) (2023)
- [Context-sensitive neocortical neurons transform the effectiveness and efficiency of neural information processing](https://mlsanity.com/paper/2207.07338/) (2022)
- [Canonical Cortical Graph Neural Networks and its Application for Speech Enhancement in Audio-Visual Hearing Aids](https://mlsanity.com/paper/2206.02671/) (2022)

## Built on by (most cited first, 4 of 4)

- [NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code](https://mlsanity.com/paper/2603.00805/) (2026)
- [Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning](https://mlsanity.com/paper/2412.09881/) (2024)
- [GPN: Generative Point-based NeRF](https://mlsanity.com/paper/2404.08312/) (2024)
- [ExploreGS: a vision-based low overhead framework for 3D scene reconstruction](https://mlsanity.com/paper/2505.10578/) (2025)

## Abstract (arXiv)

This paper presents BioNeRF, a biologically plausible architecture that models scenes in a 3D representation and synthesizes new views through radiance fields. Since NeRF relies on the network weights to store the scene's 3-dimensional representation, BioNeRF implements a cognitive-inspired mechanism that fuses inputs from multiple sources into a memory-like structure, improving the storing capacity and extracting more intrinsic and correlated information. BioNeRF also mimics a behavior observed in pyramidal cells concerning contextual information, in which the memory is provided as the context and combined with the inputs of two subsequent neural models, one responsible for producing the volumetric densities and the other the colors used to render the scene. Experimental results show that BioNeRF outperforms state-of-the-art results concerning a quality measure that encodes human perception in two datasets: real-world images and synthetic data.
