# GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting

arXiv: https://arxiv.org/abs/2402.07207 · HTML: https://mlsanity.com/paper/2402.07207/

## Key facts

- Cited by 109 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 37 references that are in the map.
- First posted on arXiv 11 Feb 2024.

## Builds on (most cited first, 30 of 33)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [DreamBooth3D: Subject-Driven Text-to-3D Generation](https://mlsanity.com/paper/2303.13508/) (2023)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models](https://mlsanity.com/paper/2212.14704/) (2022)
- [Compositional 3D Scene Generation using Locally Conditioned Diffusion](https://mlsanity.com/paper/2303.12218/) (2023)
- [3D-GPT: Procedural 3D Modeling with Large Language Models](https://mlsanity.com/paper/2310.12945/) (2023)
- [HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting](https://mlsanity.com/paper/2311.17061/) (2023)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes](https://mlsanity.com/paper/2303.13450/) (2023)
- [CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout](https://mlsanity.com/paper/2303.13843/) (2023)
- [T3Bench: Benchmarking Current Progress in Text-to-3D Generation](https://mlsanity.com/paper/2310.02977/) (2023)
- [SceneWiz3D: Towards Text-guided 3D Scene Composition](https://mlsanity.com/paper/2312.08885/) (2023)
- [Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motion](https://mlsanity.com/paper/2309.08596/) (2023)
- [CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting](https://mlsanity.com/paper/2311.17907/) (2023)
- [Text to 3D Scene Generation with Rich Lexical Grounding](https://mlsanity.com/paper/1505.06289/) (2015)

## Built on by (most cited first, 30 of 109)

- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models](https://mlsanity.com/paper/2412.02193/) (2024)
- [AbsGS: Recovering Fine Details for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.10484/) (2024)
- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [TC4D: Trajectory-Conditioned Text-to-4D Generation](https://mlsanity.com/paper/2403.17920/) (2024)
- [DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling](https://mlsanity.com/paper/2404.03575/) (2024)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials](https://mlsanity.com/paper/2407.02445/) (2024)
- [SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent](https://mlsanity.com/paper/2509.20414/) (2025)
- [4K4DGen: Panoramic 4D Generation at 4K Resolution](https://mlsanity.com/paper/2406.13527/) (2024)
- [When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models](https://mlsanity.com/paper/2405.10255/) (2024)
- [SceneTeller: Language-to-3D Scene Generation](https://mlsanity.com/paper/2407.20727/) (2024)
- [The Scene Language: Representing Scenes with Programs, Words, and Embeddings](https://mlsanity.com/paper/2410.16770/) (2024)
- [Decompositional Neural Scene Reconstruction with Generative Diffusion Prior](https://mlsanity.com/paper/2503.14830/) (2025)
- [Global-Local Tree Search in VLMs for 3D Indoor Scene Generation](https://mlsanity.com/paper/2503.18476/) (2025)
- [ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary](https://mlsanity.com/paper/2506.00742/) (2025)
- [Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning](https://mlsanity.com/paper/2506.05341/) (2025)
- [AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation](https://mlsanity.com/paper/2410.07164/) (2024)
- [Large Language Models for Manufacturing](https://mlsanity.com/paper/2410.21418/) (2024)
- [DynamicScaler: Seamless and Scalable Video Generation for Panoramic Scenes](https://mlsanity.com/paper/2412.11100/) (2024)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [VividDream: Generating 3D Scene with Ambient Dynamics](https://mlsanity.com/paper/2405.20334/) (2024)
- [Layout-your-3D: Controllable and Precise 3D Generation with 2D Blueprint](https://mlsanity.com/paper/2410.15391/) (2024)
- [BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis](https://mlsanity.com/paper/2403.11273/) (2024)
- [Trans4D: Realistic Geometry-Aware Transition for Compositional Text-to-4D Synthesis](https://mlsanity.com/paper/2410.07155/) (2024)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [WorldGen: From Text to Traversable and Interactive 3D Worlds](https://mlsanity.com/paper/2511.16825/) (2025)
- [MV-SAM3D: Adaptive Multi-View Fusion for Layout-Aware 3D Generation](https://mlsanity.com/paper/2603.11633/) (2026)
- [Compositional 3D-aware Video Generation with LLM Director](https://mlsanity.com/paper/2409.00558/) (2024)

## Abstract (arXiv)

We present GALA3D, generative 3D GAussians with LAyout-guided control, for effective compositional text-to-3D generation. We first utilize large language models (LLMs) to generate the initial layout and introduce a layout-guided 3D Gaussian representation for 3D content generation with adaptive geometric constraints. We then propose an instance-scene compositional optimization mechanism with conditioned diffusion to collaboratively generate realistic 3D scenes with consistent geometry, texture, scale, and accurate interactions among multiple objects while simultaneously adjusting the coarse layout priors extracted from the LLMs to align with the generated scene. Experiments show that GALA3D is a user-friendly, end-to-end framework for state-of-the-art scene-level 3D content generation and controllable editing while ensuring the high fidelity of object-level entities within the scene. The source codes and models will be available at gala3d.github.io.
