# Refined Sample Complexity for Markov Games with Independent Linear Function Approximation

arXiv: https://arxiv.org/abs/2402.07082 · HTML: https://mlsanity.com/paper/2402.07082/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 30 of its 45 references that are in the map.
- First posted on arXiv 11 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 30)

- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses](https://mlsanity.com/paper/2107.08346/) (2021)
- [Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPs](https://mlsanity.com/paper/2006.08040/) (2020)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [Efficient and Robust Algorithms for Adversarial Linear Contextual Bandits](https://mlsanity.com/paper/2002.00287/) (2020)
- [Towards General Function Approximation in Zero-Sum Markov Games](https://mlsanity.com/paper/2107.14702/) (2021)
- [Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games](https://mlsanity.com/paper/2110.05682/) (2021)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games](https://mlsanity.com/paper/2102.07404/) (2021)
- [Efficient Reinforcement Learning in Deterministic Systems with Value Function Generalization](https://mlsanity.com/paper/1307.4847/) (2013)
- [Refined Regret for Adversarial MDPs with Linear Function Approximation](https://mlsanity.com/paper/2301.12942/) (2023)
- [First- and Second-Order Bounds for Adversarial Linear Contextual Bandits](https://mlsanity.com/paper/2305.00832/) (2023)
- [Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits](https://mlsanity.com/paper/2309.00814/) (2023)
- [A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Games](https://mlsanity.com/paper/2210.01907/) (2022)
- [Representation Learning for General-sum Low-rank Markov Games](https://mlsanity.com/paper/2210.16976/) (2022)
- [Improved Regret Bounds for Linear Adversarial MDPs via Linear Optimization](https://mlsanity.com/paper/2302.06834/) (2023)
- [Rate-Optimal Policy Optimization for Linear Markov Decision Processes](https://mlsanity.com/paper/2308.14642/) (2023)
- [Towards Optimal Regret in Adversarial Linear MDPs with Bandit Feedback](https://mlsanity.com/paper/2310.11550/) (2023)
- [Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Games](https://mlsanity.com/paper/2206.01588/) (2022)
- [Stabilizing Q-learning with Linear Architectures for Provably Efficient Learning](https://mlsanity.com/paper/2206.00796/) (2022)

## Built on by (most cited first, 3 of 3)

- [Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games](https://mlsanity.com/paper/2502.09780/) (2025)
- [Strategically Robust Multi-Agent Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2603.09208/) (2026)
- [Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation](https://mlsanity.com/paper/2605.03125/) (2026)

## Abstract (arXiv)

Markov Games (MG) is an important model for Multi-Agent Reinforcement Learning (MARL). It was long believed that the "curse of multi-agents" (i.e., the algorithmic performance drops exponentially with the number of agents) is unavoidable until several recent works (Daskalakis et al., 2023; Cui et al., 2023; Wang et al., 2023). While these works resolved the curse of multi-agents, when the state spaces are prohibitively large and (linear) function approximations are deployed, they either had a slower convergence rate of O(T-1/4) or brought a polynomial dependency on the number of actions Amax -- which is avoidable in single-agent cases even when the loss functions can arbitrarily vary with time. This paper first refines the AVLPR framework by Wang et al. (2023), with an insight of designing *data-dependent* (i.e., stochastic) pessimistic estimation of the sub-optimality gap, allowing a broader choice of plug-in algorithms. When specialized to MGs with independent linear function approximations, we propose novel *action-dependent bonuses* to cover occasionally extreme estimation errors. With the help of state-of-the-art techniques from the single-agent RL literature, we give the first algorithm that tackles the curse of multi-agents, attains the optimal O(T-1/2) convergence rate, and avoids poly(Amax) dependency simultaneously.
