# Informativeness of Reward Functions in Reinforcement Learning

arXiv: https://arxiv.org/abs/2402.07019 · HTML: https://mlsanity.com/paper/2402.07019/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 51 references that are in the map.
- First posted on arXiv 10 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 19 of 19)

- [On First-Order Meta-Learning Algorithms](https://mlsanity.com/paper/1803.02999/) (2018)
- [Learning to learn by gradient descent by gradient descent](https://mlsanity.com/paper/1606.04474/) (2016)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Using Natural Language for Reward Shaping in Reinforcement Learning](https://mlsanity.com/paper/1903.02020/) (2019)
- [On Learning Intrinsic Rewards for Policy Gradient Methods](https://mlsanity.com/paper/1804.06459/) (2018)
- [Policy Teaching via Environment Poisoning: Training-time Adversarial Attacks against Reinforcement Learning](https://mlsanity.com/paper/2003.12909/) (2020)
- [Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards](https://mlsanity.com/paper/1911.01417/) (2019)
- [Policy Poisoning in Batch Reinforcement Learning and Control](https://mlsanity.com/paper/1910.05821/) (2019)
- [A Composable Specification Language for Reinforcement Learning Tasks](https://mlsanity.com/paper/2008.09293/) (2020)
- [Modeling Others using Oneself in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.09640/) (2018)
- [Task-agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2006.09497/) (2020)
- [Self-Supervised Online Reward Shaping in Sparse-Reward Environments](https://mlsanity.com/paper/2103.04529/) (2021)
- [Temporal-Logic-Based Reward Shaping for Continuing Reinforcement Learning Tasks](https://mlsanity.com/paper/2007.01498/) (2020)
- [Policy Teaching in Reinforcement Learning via Environment Poisoning Attacks](https://mlsanity.com/paper/2011.10824/) (2020)
- [FRESH: Interactive Reward Shaping in High-Dimensional State Spaces using Human Feedback](https://mlsanity.com/paper/2001.06781/) (2020)
- [Interpretable Preference-based Reinforcement Learning with Tree-Structured Reward Functions](https://mlsanity.com/paper/2112.11230/) (2021)
- [Maximum Expected Hitting Cost of a Markov Decision Process and Informativeness of Rewards](https://mlsanity.com/paper/1907.02114/) (2019)
- [Environment Shaping in Reinforcement Learning using State Abstraction](https://mlsanity.com/paper/2006.13160/) (2020)

## Built on by (most cited first, 3 of 3)

- [Reward Training Wheels: Adaptive Auxiliary Rewards for Robotics Reinforcement Learning](https://mlsanity.com/paper/2503.15724/) (2025)
- [PR-CAD: Progressive Refinement for Unified Controllable and Faithful Text-to-CAD Generation with Large Language Models](https://mlsanity.com/paper/2604.19773/) (2026)
- [ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control](https://mlsanity.com/paper/2410.05225/) (2024)

## Abstract (arXiv)

Reward functions are central in specifying the task we want a reinforcement learning agent to perform. Given a task and desired optimal behavior, we study the problem of designing informative reward functions so that the designed rewards speed up the agent's convergence. In particular, we consider expert-driven reward design settings where an expert or teacher seeks to provide informative and interpretable rewards to a learning agent. Existing works have considered several different reward design formulations; however, the key challenge is formulating a reward informativeness criterion that adapts w.r.t. the agent's current policy and can be optimized under specified structural constraints to obtain interpretable rewards. In this paper, we propose a novel reward informativeness criterion, a quantitative measure that captures how the agent's current policy will improve if it receives rewards from a specific reward function. We theoretically showcase the utility of the proposed informativeness criterion for adaptively designing rewards for an agent. Experimental results on two navigation tasks demonstrate the effectiveness of our adaptive reward informativeness criterion.
