# Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks

arXiv: https://arxiv.org/abs/2402.06912 · HTML: https://mlsanity.com/paper/2402.06912/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 64 references that are in the map.
- First posted on arXiv 10 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Deep Learning without Poor Local Minima](https://mlsanity.com/paper/1605.07110/) (2016)
- [Implementation Matters in Deep Policy Gradients: A Case Study on PPO and TRPO](https://mlsanity.com/paper/2005.12729/) (2020)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [Reproducibility of Benchmarked Deep Reinforcement Learning Tasks for Continuous Control](https://mlsanity.com/paper/1708.04133/) (2017)
- [Simple random search provides a competitive approach to reinforcement learning](https://mlsanity.com/paper/1803.07055/) (2018)
- [Towards Generalization and Simplicity in Continuous Control](https://mlsanity.com/paper/1703.02660/) (2017)
- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)
- [evosax: JAX-based Evolution Strategies](https://mlsanity.com/paper/2212.04180/) (2022)
- [Back to Basics: Benchmarking Canonical Evolution Strategies for Playing Atari](https://mlsanity.com/paper/1802.08842/) (2018)
- [Replicability in Reinforcement Learning](https://mlsanity.com/paper/2305.19562/) (2023)
- [High-Accuracy Model-Based Reinforcement Learning, a Survey](https://mlsanity.com/paper/2107.08241/) (2021)
- [Playing Atari with Six Neurons](https://mlsanity.com/paper/1806.01363/) (2018)
- [Challenges in High-dimensional Reinforcement Learning with Evolution Strategies](https://mlsanity.com/paper/1806.01224/) (2018)
- [A Computationally Efficient Limited Memory CMA-ES for Large Scale Optimization](https://mlsanity.com/paper/1404.5520/) (2014)
- [Fast Moving Natural Evolution Strategy for High-Dimensional Problems](https://mlsanity.com/paper/2201.11422/) (2022)
- [Learning from the memory of Atari 2600](https://mlsanity.com/paper/1605.01335/) (2016)

## Built on by (most cited first, 2 of 2)

- [Harnessing Bounded-Support Evolution Strategies for Policy Refinement](https://mlsanity.com/paper/2511.09923/) (2025)
- [Benefits of Low-Cost Bio-Inspiration in the Age of Overparametrization](https://mlsanity.com/paper/2604.20365/) (2026)

## Abstract (arXiv)

Although deep reinforcement learning methods can learn effective policies for challenging problems such as Atari games and robotics tasks, algorithms are complex, and training times are often long. This study investigates how Evolution Strategies perform compared to gradient-based deep reinforcement learning methods. We use Evolution Strategies to optimize the weights of a neural network via neuroevolution, performing direct policy search. We benchmark both deep policy networks and networks consisting of a single linear layer from observations to actions for three gradient-based methods, such as Proximal Policy Optimization. These methods are evaluated against three classical Evolution Strategies and Augmented Random Search, which all use linear policy networks. Our results reveal that Evolution Strategies can find effective linear policies for many reinforcement learning benchmark tasks, unlike deep reinforcement learning methods that can only find successful policies using much larger networks, suggesting that current benchmarks are easier to solve than previously assumed. Interestingly, Evolution Strategies also achieve results comparable to gradient-based deep reinforcement learning algorithms for higher-complexity tasks. Furthermore, we find that by directly accessing the memory state of the game, Evolution Strategies can find successful policies in Atari that outperform the policies found by Deep Q-Learning. Evolution Strategies also outperform Augmented Random Search in most benchmarks, demonstrating superior sample efficiency and robustness in training linear policy networks.
