# Monitored Markov Decision Processes

arXiv: https://arxiv.org/abs/2402.06819 · HTML: https://mlsanity.com/paper/2402.06819/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 23 of its 49 references that are in the map.
- First posted on arXiv 9 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 23 of 23)

- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Reinforcement Learning in Healthcare: A Survey](https://mlsanity.com/paper/1908.08796/) (2019)
- [VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learning](https://mlsanity.com/paper/1910.08348/) (2019)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Deployment-Efficient Reinforcement Learning via Model-Based Offline Optimization](https://mlsanity.com/paper/2006.03647/) (2020)
- [Learning values across many orders of magnitude](https://mlsanity.com/paper/1602.07714/) (2016)
- [Horizon: Facebook's Open Source Applied Reinforcement Learning Platform](https://mlsanity.com/paper/1811.00260/) (2018)
- [An Information-Theoretic Approach to Minimax Regret in Partial Monitoring](https://mlsanity.com/paper/1902.00470/) (2019)
- [Cautious Adaptation For Reinforcement Learning in Safety-Critical Settings](https://mlsanity.com/paper/2008.06622/) (2020)
- [Human-in-the-loop Artificial Intelligence](https://mlsanity.com/paper/1710.08191/) (2017)
- [Interesting Object, Curious Agent: Learning Task-Agnostic Exploration](https://mlsanity.com/paper/2111.13119/) (2021)
- [Learning in Observable POMDPs, without Computationally Intractable Oracles](https://mlsanity.com/paper/2206.03446/) (2022)
- [Active Reinforcement Learning: Observing Rewards at a Cost](https://mlsanity.com/paper/2011.06709/) (2020)
- [Active Measure Reinforcement Learning for Observation Cost Minimization](https://mlsanity.com/paper/2005.12697/) (2020)
- [Cleaning up the neighborhood: A full classification for adversarial partial monitoring](https://mlsanity.com/paper/1805.09247/) (2018)
- [Active Reinforcement Learning with Monte-Carlo Tree Search](https://mlsanity.com/paper/1803.04926/) (2018)
- [Sequential Information Design: Learning to Persuade in the Dark](https://mlsanity.com/paper/2209.03927/) (2022)
- [Long-Term Visitation Value for Deep Exploration in Sparse Reward Reinforcement Learning](https://mlsanity.com/paper/2001.00119/) (2020)

## Built on by (most cited first, 10 of 10)

- [Beyond Optimism: Exploration With Partially Observable Rewards](https://mlsanity.com/paper/2406.13909/) (2024)
- [Model-Based Exploration in Monitored Markov Decision Processes](https://mlsanity.com/paper/2502.16772/) (2025)
- [Generalization in Monitored Markov Decision Processes (Mon-MDPs)](https://mlsanity.com/paper/2505.08988/) (2025)
- [Online Learning of Whittle Indices for Restless Bandits with Non-Stationary Transition Kernels](https://mlsanity.com/paper/2506.18186/) (2025)
- [Position: Deployed Reinforcement Learning should be Continual](https://mlsanity.com/paper/2606.04029/) (2026)
- [Which Rewards Matter? Reward Selection for Reinforcement Learning under Limited Feedback](https://mlsanity.com/paper/2510.00144/) (2025)
- [Optimizing Algorithms for Mobile Health Interventions with Active Querying Optimization](https://mlsanity.com/paper/2512.08950/) (2025)
- [Adaptive Accountability in Networked MAS: Tracing and Mitigating Emergent Norms at Scale](https://mlsanity.com/paper/2512.18561/) (2025)
- [Multi-objective Reinforcement Learning With Augmented States Requires Rewards After Deployment](https://mlsanity.com/paper/2604.15757/) (2026)
- [Self-Certification of Representation Adequacy: Sequential Certification at Minimum Task Loss](https://mlsanity.com/paper/2608.02267/) (2026)

## Abstract (arXiv)

In reinforcement learning (RL), an agent learns to perform a task by interacting with an environment and receiving feedback (a numerical reward) for its actions. However, the assumption that rewards are always observable is often not applicable in real-world problems. For example, the agent may need to ask a human to supervise its actions or activate a monitoring system to receive feedback. There may even be a period of time before rewards become observable, or a period of time after which rewards are no longer given. In other words, there are cases where the environment generates rewards in response to the agent's actions but the agent cannot observe them. In this paper, we formalize a novel but general RL framework - Monitored MDPs - where the agent cannot always observe rewards. We discuss the theoretical and practical consequences of this setting, show challenges raised even in toy environments, and propose algorithms to begin to tackle this novel setting. This paper introduces a powerful new formalism that encompasses both new and existing problems and lays the foundation for future research.
