# TETRIS: Towards Exploring the Robustness of Interactive Segmentation

arXiv: https://arxiv.org/abs/2402.06132 · HTML: https://mlsanity.com/paper/2402.06132/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 50 references that are in the map.
- First posted on arXiv 9 Feb 2024.

## Builds on (most cited first, 25 of 25)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs](https://mlsanity.com/paper/1606.00915/) (2016)
- [One pixel attack for fooling deep neural networks](https://mlsanity.com/paper/1710.08864/) (2017)
- [Decision-Based Adversarial Attacks: Reliable Attacks Against Black-Box Machine Learning Models](https://mlsanity.com/paper/1712.04248/) (2017)
- [Faster Segment Anything: Towards Lightweight SAM for Mobile Applications](https://mlsanity.com/paper/2306.14289/) (2023)
- [Boundary IoU: Improving Object-Centric Image Segmentation Evaluation](https://mlsanity.com/paper/2103.16562/) (2021)
- [Reviving Iterative Training with Mask Guidance for Interactive Segmentation](https://mlsanity.com/paper/2102.06583/) (2021)
- [Deep Interactive Object Selection](https://mlsanity.com/paper/1603.04042/) (2016)
- [Deep Image Matting](https://mlsanity.com/paper/1703.03872/) (2017)
- [f-BRS: Rethinking Backpropagating Refinement for Interactive Segmentation](https://mlsanity.com/paper/2001.10331/) (2020)
- [CascadePSP: Toward Class-Agnostic and Very High-Resolution Segmentation via Global and Local Refinement](https://mlsanity.com/paper/2005.02551/) (2020)
- [Benchmarking the Robustness of Semantic Segmentation Models](https://mlsanity.com/paper/1908.05005/) (2019)
- [SimpleClick: Interactive Image Segmentation with Simple Vision Transformers](https://mlsanity.com/paper/2210.11006/) (2022)
- [Bridging Composite and Real: Towards End-to-end Deep Image Matting](https://mlsanity.com/paper/2010.16188/) (2020)
- [Extreme clicking for efficient object annotation](https://mlsanity.com/paper/1708.02750/) (2017)
- [Deep Automatic Natural Image Matting](https://mlsanity.com/paper/2107.07235/) (2021)
- [MatteFormer: Transformer-Based Image Matting via Prior-Tokens](https://mlsanity.com/paper/2203.15662/) (2022)
- [Robustness of SAM: Segment Anything Under Corruptions and Beyond](https://mlsanity.com/paper/2306.07713/) (2023)
- [An Empirical Study on the Robustness of the Segment Anything Model (SAM)](https://mlsanity.com/paper/2305.06422/) (2023)
- [Meticulous Object Segmentation](https://mlsanity.com/paper/2012.07181/) (2020)
- [BadSAM: Exploring Security Vulnerabilities of SAM via Backdoor Attacks](https://mlsanity.com/paper/2305.03289/) (2023)
- [Deep Image Matting with Flexible Guidance Input](https://mlsanity.com/paper/2110.10898/) (2021)

## Built on by (most cited first, 2 of 2)

- [RClicks: Realistic Click Simulation for Benchmarking Interactive Segmentation](https://mlsanity.com/paper/2410.11722/) (2024)
- [BREPS: Bounding-Box Robustness Evaluation of Promptable Segmentation](https://mlsanity.com/paper/2601.15123/) (2026)

## Abstract (arXiv)

Interactive segmentation methods rely on user inputs to iteratively update the selection mask. A click specifying the object of interest is arguably the most simple and intuitive interaction type, and thereby the most common choice for interactive segmentation. However, user clicking patterns in the interactive segmentation context remain unexplored. Accordingly, interactive segmentation evaluation strategies rely more on intuition and common sense rather than empirical studies (e.g., assuming that users tend to click in the center of the area with the largest error). In this work, we conduct a real user study to investigate real user clicking patterns. This study reveals that the intuitive assumption made in the common evaluation strategy may not hold. As a result, interactive segmentation models may show high scores in the standard benchmarks, but it does not imply that they would perform well in a real world scenario. To assess the applicability of interactive segmentation methods, we propose a novel evaluation strategy providing a more comprehensive analysis of a model's performance. To this end, we propose a methodology for finding extreme user inputs by a direct optimization in a white-box adversarial attack on the interactive segmentation model. Based on the performance with such adversarial user inputs, we assess the robustness of interactive segmentation models w.r.t click positions. Besides, we introduce a novel benchmark for measuring the robustness of interactive segmentation, and report the results of an extensive evaluation of dozens of models.
