# Real-World Fluid Directed Rigid Body Control via Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2402.06102 · HTML: https://mlsanity.com/paper/2402.06102/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL with diffusion and flow models, one of 15 directions in Deep reinforcement learning methods.
- Builds on 29 of its 43 references that are in the map.
- First posted on arXiv 8 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [RL with diffusion and flow models](https://mlsanity.com/deeprl/rl-with-diffusion-and-flow-models/)

## Builds on (most cited first, 29 of 29)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Machine learning accelerated computational fluid dynamics](https://mlsanity.com/paper/2102.01010/) (2021)
- [Machine Learning for Fluid Mechanics](https://mlsanity.com/paper/1905.11075/) (2019)
- [COMBO: Conservative Offline Model-Based Policy Optimization](https://mlsanity.com/paper/2102.08363/) (2021)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Critic Regularized Regression](https://mlsanity.com/paper/2006.15134/) (2020)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Acme: A Research Framework for Distributed Reinforcement Learning](https://mlsanity.com/paper/2006.00979/) (2020)
- [Adversarially Trained Actor Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2202.02446/) (2022)
- [Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.13425/) (2022)
- [GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning](https://mlsanity.com/paper/1810.05762/) (2018)
- [Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robots](https://mlsanity.com/paper/2111.01674/) (2021)
- [Efficient collective swimming by harnessing vortices through deep reinforcement learning](https://mlsanity.com/paper/1802.02674/) (2018)
- [Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes](https://mlsanity.com/paper/2110.06192/) (2021)
- [A review on Deep Reinforcement Learning for Fluid Mechanics](https://mlsanity.com/paper/1908.04127/) (2019)
- [Relative Entropy Regularized Policy Iteration](https://mlsanity.com/paper/1812.02256/) (2018)
- [Adversarial Model for Offline Reinforcement Learning](https://mlsanity.com/paper/2302.11048/) (2023)
- [The Challenges of Exploration for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.11861/) (2022)
- [Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulation](https://mlsanity.com/paper/2112.00597/) (2021)
- [Replay across Experiments: A Natural Extension of Off-Policy RL](https://mlsanity.com/paper/2311.15951/) (2023)
- [Simultaneously Learning Vision and Feature-based Control Policies for Real-world Ball-in-a-Cup](https://mlsanity.com/paper/1902.04706/) (2019)

## Built on by (most cited first, 1 of 1)

- [Oracle Bone Script Similiar Character Screening Approach Based on Simsiam Contrastive Learning and Supervised Learning](https://mlsanity.com/paper/2408.06811/) (2024)

## Abstract (arXiv)

Recent advances in real-world applications of reinforcement learning (RL) have relied on the ability to accurately simulate systems at scale. However, domains such as fluid dynamical systems exhibit complex dynamic phenomena that are hard to simulate at high integration rates, limiting the direct application of modern deep RL algorithms to often expensive or safety critical hardware. In this work, we introduce "Box o Flows", a novel benchtop experimental control system for systematically evaluating RL algorithms in dynamic real-world scenarios. We describe the key components of the Box o Flows, and through a series of experiments demonstrate how state-of-the-art model-free RL algorithms can synthesize a variety of complex behaviors via simple reward specifications. Furthermore, we explore the role of offline RL in data-efficient hypothesis testing by reusing past experiences. We believe that the insights gained from this preliminary study and the availability of systems like the Box o Flows support the way forward for developing systematic RL algorithms that can be generally applied to complex, dynamical systems. Supplementary material and videos of experiments are available at https://sites.google.com/view/box-o-flows/home.
