# Keyframer: Empowering Animation Design using Large Language Models

arXiv: https://arxiv.org/abs/2402.06071 · HTML: https://mlsanity.com/paper/2402.06071/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Feb 2024.

## Built on by (most cited first, 9 of 9)

- [Chat2SVG: Vector Graphics Generation with Large Language Models and Image Diffusion Models](https://mlsanity.com/paper/2411.16602/) (2024)
- [Not Just Novelty: A Longitudinal Study on Utility and Customization of an AI Workflow](https://mlsanity.com/paper/2402.09894/) (2024)
- [MoVer: Motion Verification for Motion Graphics Animations](https://mlsanity.com/paper/2502.13372/) (2025)
- [DreamStruct: Understanding Slides and User Interfaces via Synthetic Data Generation](https://mlsanity.com/paper/2410.00201/) (2024)
- [Substance Beats Style: Why Beginning Students Fail to Code with LLMs](https://mlsanity.com/paper/2410.19792/) (2024)
- [GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment Design](https://mlsanity.com/paper/2508.15227/) (2025)
- [LottieGPT: Tokenizing Vector Animation for Autoregressive Generation](https://mlsanity.com/paper/2604.11792/) (2026)
- [DashChat: Interactive Authoring of Performance Dashboard Design Prototypes through Conversation with LLM-Powered Agent](https://mlsanity.com/paper/2504.12865/) (2025)
- [MG-Gen: Single Image to Motion Graphics Generation](https://mlsanity.com/paper/2504.02361/) (2025)

## Abstract (arXiv)

Creating 2D animations is a complex, iterative process requiring continuous adjustments to movement, timing, and coordination of multiple elements within a scene. To support designers of varying levels of experience with animation design and implementation, we developed Keyframer, a design tool that generates animation code in response to natural language prompts, enabling users to preview rendered animations inline and edit them directly through provided editors. Through a user study with 13 novices and experts in animation design and programming, we contribute 1) a categorization of semantic prompt types for describing motion and identification of a 'decomposed' prompting style where users continually adapt their goals in response to generated output; and 2) design insights on supporting iterative refinement of animations through the combination of direct editing and natural language interfaces.
