# Frugal Actor-Critic: Sample Efficient Off-Policy Deep Reinforcement Learning Using Unique Experiences

arXiv: https://arxiv.org/abs/2402.05963 · HTML: https://mlsanity.com/paper/2402.05963/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 36 references that are in the map.
- First posted on arXiv 5 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 16 of 16)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Optimization Methods for Large-Scale Machine Learning](https://mlsanity.com/paper/1606.04838/) (2016)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Selective Experience Replay for Lifelong Learning](https://mlsanity.com/paper/1802.10269/) (2018)
- [Stochastic Gradient Descent, Weighted Sampling, and the Randomized Kaczmarz algorithm](https://mlsanity.com/paper/1310.5715/) (2013)
- [Stochastic Optimization with Importance Sampling](https://mlsanity.com/paper/1401.2753/) (2014)
- [Diagnosing Bottlenecks in Deep Q-learning Algorithms](https://mlsanity.com/paper/1902.10250/) (2019)
- [Experience Replay Optimization](https://mlsanity.com/paper/1906.08387/) (2019)
- [Remember and Forget for Experience Replay](https://mlsanity.com/paper/1807.05827/) (2018)
- [Experience Replay with Likelihood-free Importance Weights](https://mlsanity.com/paper/2006.13169/) (2020)
- [An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay](https://mlsanity.com/paper/2007.06049/) (2020)
- [Learning to Sample with Local and Global Contexts in Experience Replay Buffer](https://mlsanity.com/paper/2007.07358/) (2020)

## Abstract (arXiv)

Efficient utilization of the replay buffer plays a significant role in the off-policy actor-critic reinforcement learning (RL) algorithms used for model-free control policy synthesis for complex dynamical systems. We propose a method for achieving sample efficiency, which focuses on selecting unique samples and adding them to the replay buffer during the exploration with the goal of reducing the buffer size and maintaining the independent and identically distributed (IID) nature of the samples. Our method is based on selecting an important subset of the set of state variables from the experiences encountered during the initial phase of random exploration, partitioning the state space into a set of abstract states based on the selected important state variables, and finally selecting the experiences with unique state-reward combination by using a kernel density estimator. We formally prove that the off-policy actor-critic algorithm incorporating the proposed method for unique experience accumulation converges faster than the vanilla off-policy actor-critic algorithm. Furthermore, we evaluate our method by comparing it with two state-of-the-art actor-critic RL algorithms on several continuous control benchmarks available in the Gym environment. Experimental results demonstrate that our method achieves a significant reduction in the size of the replay buffer for all the benchmarks while achieving either faster convergent or better reward accumulation compared to the baseline algorithms.
