# MinMaxMin Q-learning

arXiv: https://arxiv.org/abs/2402.05951 · HTML: https://mlsanity.com/paper/2402.05951/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 8 of its 16 references that are in the map.
- First posted on arXiv 3 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 8 of 8)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble](https://mlsanity.com/paper/2110.01548/) (2021)
- [For SALE: State-Action Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2306.02451/) (2023)
- [From Dirichlet to Rubin: Optimistic Exploration in RL without Bonuses](https://mlsanity.com/paper/2205.07704/) (2022)

## Abstract (arXiv)

MinMaxMin Q-learning is a novel optimistic Actor-Critic algorithm that addresses the problem of overestimation bias (Q-estimations are overestimating the real Q-values) inherent in conservative RL algorithms. Its core formula relies on the disagreement among Q-networks in the form of the min-batch MaxMin Q-networks distance which is added to the Q-target and used as the priority experience replay sampling-rule. We implement MinMaxMin on top of TD3 and TD7, subjecting it to rigorous testing against state-of-the-art continuous-space algorithms-DDPG, TD3, and TD7-across popular MuJoCo and Bullet environments. The results show a consistent performance improvement of MinMaxMin over DDPG, TD3, and TD7 across all tested tasks.
