# Improving Token-Based World Models with Parallel Observation Prediction

arXiv: https://arxiv.org/abs/2402.05643 · HTML: https://mlsanity.com/paper/2402.05643/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 29 of its 39 references that are in the map.
- First posted on arXiv 8 Feb 2024.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Retentive Network: A Successor to Transformer for Large Language Models](https://mlsanity.com/paper/2307.08621/) (2023)
- [Perceiver-Actor: A Multi-Task Transformer for Robotic Manipulation](https://mlsanity.com/paper/2209.05451/) (2022)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [Stabilizing Transformers for Reinforcement Learning](https://mlsanity.com/paper/1910.06764/) (2019)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [MAGE: MAsked Generative Encoder to Unify Representation Learning and Image Synthesis](https://mlsanity.com/paper/2211.09117/) (2022)
- [Transformer-based World Models Are Happy With 100k Interactions](https://mlsanity.com/paper/2303.07109/) (2023)
- [STORM: Efficient Stochastic Transformer based World Models for Reinforcement Learning](https://mlsanity.com/paper/2310.09615/) (2023)

## Built on by (most cited first, 11 of 11)

- [Improving Transformer World Models for Data-Efficient RL](https://mlsanity.com/paper/2502.01591/) (2025)
- [Dyn-O: Building Structured World Models with Object-Centric Representations](https://mlsanity.com/paper/2507.03298/) (2025)
- [Sable: a Performant, Efficient and Scalable Sequence Model for MARL](https://mlsanity.com/paper/2410.01706/) (2024)
- [Object-Centric World Models from Few-Shot Annotations for Sample-Efficient Reinforcement Learning](https://mlsanity.com/paper/2501.16443/) (2025)
- [DMWM: Dual-Mind World Model with Long-Term Imagination](https://mlsanity.com/paper/2502.07591/) (2025)
- [Simulus: Combining Improvements in Sample-Efficient World Model Agents](https://mlsanity.com/paper/2502.11537/) (2025)
- [EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling](https://mlsanity.com/paper/2502.00466/) (2025)
- [DyMoDreamer: World Modeling with Dynamic Modulation](https://mlsanity.com/paper/2509.24804/) (2025)
- [Horizon Imagination: Efficient On-Policy Rollout in Diffusion World Models](https://mlsanity.com/paper/2602.08032/) (2026)
- [OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence](https://mlsanity.com/paper/2605.16395/) (2026)
- [A Survey of Retentive Network](https://mlsanity.com/paper/2506.06708/) (2025)

## Abstract (arXiv)

Motivated by the success of Transformers when applied to sequences of discrete symbols, token-based world models (TBWMs) were recently proposed as sample-efficient methods. In TBWMs, the world model consumes agent experience as a language-like sequence of tokens, where each observation constitutes a sub-sequence. However, during imagination, the sequential token-by-token generation of next observations results in a severe bottleneck, leading to long training times, poor GPU utilization, and limited representations. To resolve this bottleneck, we devise a novel Parallel Observation Prediction (POP) mechanism. POP augments a Retentive Network (RetNet) with a novel forward mode tailored to our reinforcement learning setting. We incorporate POP in a novel TBWM agent named REM (Retentive Environment Model), showcasing a 15.4x faster imagination compared to prior TBWMs. REM attains superhuman performance on 12 out of 26 games of the Atari 100K benchmark, while training in less than 12 hours. Our code is available at urlhttps://github.com/leor-c/REM.
