# Multi-Timescale Ensemble Q-learning for Markov Decision Process Policy Optimization

arXiv: https://arxiv.org/abs/2402.05476 · HTML: https://mlsanity.com/paper/2402.05476/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 54 references that are in the map.
- First posted on arXiv 8 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 21 of 21)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Model-Ensemble Trust-Region Policy Optimization](https://mlsanity.com/paper/1802.10592/) (2018)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient](https://mlsanity.com/paper/2210.06718/) (2022)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [Maxmin Q-learning: Controlling the Estimation Bias of Q-learning](https://mlsanity.com/paper/2002.06487/) (2020)
- [Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.01929/) (2016)
- [Sample Complexity of Reinforcement Learning using Linearly Combined Model Ensembles](https://mlsanity.com/paper/1910.10597/) (2019)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Ensemble Bootstrapping for Q-Learning](https://mlsanity.com/paper/2103.00445/) (2021)
- [Sample Efficient Reinforcement Learning via Model-Ensemble Exploration and Exploitation](https://mlsanity.com/paper/2107.01825/) (2021)
- [Markov Chain Neural Networks](https://mlsanity.com/paper/1805.00784/) (2018)
- [DQLEL: Deep Q-Learning for Energy-Optimized LoS/NLoS UWB Node Selection](https://mlsanity.com/paper/2108.13157/) (2021)
- [Approximation Benefits of Policy Gradient Methods with Aggregated States](https://mlsanity.com/paper/2007.11684/) (2020)

## Built on by (most cited first, 5 of 5)

- [Leveraging Digital Cousins for Ensemble Q-Learning in Large-Scale Wireless Networks](https://mlsanity.com/paper/2402.08022/) (2024)
- [Coverage Analysis of Multi-Environment Q-Learning Algorithms for Wireless Network Optimization](https://mlsanity.com/paper/2408.16882/) (2024)
- [A Multi-Agent Multi-Environment Mixed Q-Learning for Partially Decentralized Wireless Network Optimization](https://mlsanity.com/paper/2409.16450/) (2024)
- [Ensemble RL through Classifier Models: Enhancing Risk-Return Trade-offs in Trading Strategies](https://mlsanity.com/paper/2502.17518/) (2025)
- [Partially Decentralized Multi-Agent Q-Learning via Digital Cousins for Wireless Networks](https://mlsanity.com/paper/2503.05970/) (2025)

## Abstract (arXiv)

Reinforcement learning (RL) is a classical tool to solve network control or policy optimization problems in unknown environments. The original Q-learning suffers from performance and complexity challenges across very large networks. Herein, a novel model-free ensemble reinforcement learning algorithm which adapts the classical Q-learning is proposed to handle these challenges for networks which admit Markov decision process (MDP) models. Multiple Q-learning algorithms are run on multiple, distinct, synthetically created and structurally related Markovian environments in parallel; the outputs are fused using an adaptive weighting mechanism based on the Jensen-Shannon divergence (JSD) to obtain an approximately optimal policy with low complexity. The theoretical justification of the algorithm, including the convergence of key statistics and Q-functions are provided. Numerical results across several network models show that the proposed algorithm can achieve up to 55% less average policy error with up to 50% less runtime complexity than the state-of-the-art Q-learning algorithms. Numerical results validate assumptions made in the theoretical analysis.
