# Unsupervised Motion Retargeting for Human-Robot Imitation

arXiv: https://arxiv.org/abs/2402.05115 · HTML: https://mlsanity.com/paper/2402.05115/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 63 references that are in the map.
- First posted on arXiv 18 Jan 2024.

## Builds on (most cited first, 21 of 21)

- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Spatio-Temporal Graph Convolutional Networks: A Deep Learning Framework for Traffic Forecasting](https://mlsanity.com/paper/1709.04875/) (2017)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Contrastive Learning for Unpaired Image-to-Image Translation](https://mlsanity.com/paper/2007.15651/) (2020)
- [Unsupervised Image-to-Image Translation Networks](https://mlsanity.com/paper/1703.00848/) (2017)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [BlazePose: On-device Real-time Body Pose tracking](https://mlsanity.com/paper/2006.10204/) (2020)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks](https://mlsanity.com/paper/1611.02447/) (2016)
- [A Deep Learning Framework for Assessing Physical Rehabilitation Exercises](https://mlsanity.com/paper/1901.10435/) (2019)
- [Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Joints](https://mlsanity.com/paper/1909.05704/) (2019)
- [Action Transformer: A Self-Attention Model for Short-Time Pose-Based Human Action Recognition](https://mlsanity.com/paper/2107.00606/) (2021)
- [A Review of Computational Approaches for Evaluation of Rehabilitation Exercises](https://mlsanity.com/paper/2003.08767/) (2020)
- [A co-design approach for a rehabilitation robot coach for physical rehabilitation based on the error classification of motion errors](https://mlsanity.com/paper/2111.09729/) (2021)
- [Generating Shared Latent Variables for Robots to Imitate Human Movements and Understand their Physical Limitations](https://mlsanity.com/paper/1810.04879/) (2018)

## Abstract (arXiv)

This early-stage research work aims to improve online human-robot imitation by translating sequences of joint positions from the domain of human motions to a domain of motions achievable by a given robot, thus constrained by its embodiment. Leveraging the generalization capabilities of deep learning methods, we address this problem by proposing an encoder-decoder neural network model performing domain-to-domain translation. In order to train such a model, one could use pairs of associated robot and human motions. Though, such paired data is extremely rare in practice, and tedious to collect. Therefore, we turn towards deep learning methods for unpaired domain-to-domain translation, that we adapt in order to perform human-robot imitation.
