# Multi-Sender Persuasion: A Computational Perspective

arXiv: https://arxiv.org/abs/2402.04971 · HTML: https://mlsanity.com/paper/2402.04971/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 94 references that are in the map.
- First posted on arXiv 7 Feb 2024.

## Builds on (most cited first, 30 of 44)

- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Multi-Agent Reinforcement Learning is a Sequence Modeling Problem](https://mlsanity.com/paper/2205.14953/) (2022)
- [Graph Convolutional Reinforcement Learning](https://mlsanity.com/paper/1810.09202/) (2018)
- [Decoupled Neural Interfaces using Synthetic Gradients](https://mlsanity.com/paper/1608.05343/) (2016)
- [ROMA: Multi-Agent Reinforcement Learning with Emergent Roles](https://mlsanity.com/paper/2003.08039/) (2020)
- [RODE: Learning Roles to Decompose Multi-Agent Tasks](https://mlsanity.com/paper/2010.01523/) (2020)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Deep Coordination Graphs](https://mlsanity.com/paper/1910.00091/) (2019)
- [Off-Policy Multi-Agent Decomposed Policy Gradients](https://mlsanity.com/paper/2007.12322/) (2020)
- [Celebrating Diversity in Shared Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.02195/) (2021)
- [Learning Nearly Decomposable Value Functions Via Communication Minimization](https://mlsanity.com/paper/1910.05366/) (2019)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [Bayesian Incentive-Compatible Bandit Exploration](https://mlsanity.com/paper/1502.04147/) (2015)
- [Provable Robustness of ReLU networks via Maximization of Linear Regions](https://mlsanity.com/paper/1810.07481/) (2018)
- [Connecting Generative Adversarial Networks and Actor-Critic Methods](https://mlsanity.com/paper/1610.01945/) (2016)
- [Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games](https://mlsanity.com/paper/2102.11494/) (2021)
- [Optimal Auctions through Deep Learning: Advances in Differentiable Economics](https://mlsanity.com/paper/1706.03459/) (2017)
- [Bayesian Exploration: Incentivizing Exploration in Bayesian Games](https://mlsanity.com/paper/1602.07570/) (2016)
- [The Sample Complexity of Online Contract Design](https://mlsanity.com/paper/2211.05732/) (2022)
- [Learning in Stackelberg Games with Non-myopic Agents](https://mlsanity.com/paper/2208.09407/) (2022)
- [Context-Aware Sparse Deep Coordination Graphs](https://mlsanity.com/paper/2106.02886/) (2021)
- [M3RL: Mind-aware Multi-agent Management Reinforcement Learning](https://mlsanity.com/paper/1810.00147/) (2018)
- [Algorithmic Bayesian Persuasion](https://mlsanity.com/paper/1503.05988/) (2015)
- [Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learning](https://mlsanity.com/paper/2202.10678/) (2022)
- [Low-Rank Modular Reinforcement Learning via Muscle Synergy](https://mlsanity.com/paper/2210.15479/) (2022)
- [Incorporating Pragmatic Reasoning Communication into Emergent Language](https://mlsanity.com/paper/2006.04109/) (2020)

## Built on by (most cited first, 9 of 9)

- [GemNet: Menu-Based, Strategy-Proof Multi-Bidder Auctions Through Deep Learning](https://mlsanity.com/paper/2406.07428/) (2024)
- [Roadmap on Incentive Compatibility for AI Alignment and Governance in Sociotechnical Systems](https://mlsanity.com/paper/2402.12907/) (2024)
- [Emergent Alignment via Competition](https://mlsanity.com/paper/2509.15090/) (2025)
- [Social Environment Design](https://mlsanity.com/paper/2402.14090/) (2024)
- [Information Design with Unknown Prior](https://mlsanity.com/paper/2410.05533/) (2024)
- [Clutter Detection and Removal by Multi-Objective Analysis for Photographic Guidance](https://mlsanity.com/paper/2507.14553/) (2025)
- [LLM Active Alignment: A Nash Equilibrium Perspective](https://mlsanity.com/paper/2602.06836/) (2026)
- [Quantifying Theoretical AI Alignment Guarantees: Receiver-Utility Bounds in Bayesian Persuasion](https://mlsanity.com/paper/2606.22226/) (2026)
- [Robust Is Salient: An Informed Adversary Moves the Optimal Signal onto the Salience Pole](https://mlsanity.com/paper/2610.00233/) (2026)

## Abstract (arXiv)

We consider the multi-sender persuasion problem: multiple players with informational advantage signal to convince a single self-interested actor to take certain actions. This problem generalizes the seminal Bayesian Persuasion framework and is ubiquitous in computational economics, multi-agent learning, and multi-objective machine learning. The core solution concept here is the Nash equilibrium of senders' signaling policies. Theoretically, we prove that finding an equilibrium in general is PPAD-Hard; in fact, even computing a sender's best response is NP-Hard. Given these intrinsic difficulties, we turn to finding local Nash equilibria. We propose a novel differentiable neural network to approximate this game's non-linear and discontinuous utilities. Complementing this with the extra-gradient algorithm, we discover local equilibria that Pareto dominates full-revelation equilibria and those found by existing neural networks. Broadly, our theoretical and empirical contributions are of interest to a large class of economic problems.
