# Learning Communication Policies for Different Follower Behaviors in a Collaborative Reference Game

arXiv: https://arxiv.org/abs/2402.04824 · HTML: https://mlsanity.com/paper/2402.04824/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 51 references that are in the map.
- First posted on arXiv 7 Feb 2024.

## Builds on (most cited first, 28 of 28)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
- [AdaPlanner: Adaptive Planning from Feedback with Language Models](https://mlsanity.com/paper/2305.16653/) (2023)
- [Episodic Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2105.06453/) (2021)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning](https://mlsanity.com/paper/1909.01871/) (2019)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [A Novel Bi-directional Interrelated Model for Joint Intent Detection and Slot Filling](https://mlsanity.com/paper/1907.00390/) (2019)
- [Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Intervention](https://mlsanity.com/paper/1812.04155/) (2018)
- [On the Pitfalls of Measuring Emergent Communication](https://mlsanity.com/paper/1903.05168/) (2019)
- [DialFRED: Dialogue-Enabled Agents for Embodied Instruction Following](https://mlsanity.com/paper/2202.13330/) (2022)
- [Long-Horizon Visual Planning with Goal-Conditioned Hierarchical Predictors](https://mlsanity.com/paper/2006.13205/) (2020)
- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [Guiding Policies with Language via Meta-Learning](https://mlsanity.com/paper/1811.07882/) (2018)
- [Situated and Interactive Multimodal Conversations](https://mlsanity.com/paper/2006.01460/) (2020)
- [MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer](https://mlsanity.com/paper/2206.10607/) (2022)
- [Influencing Towards Stable Multi-Agent Interactions](https://mlsanity.com/paper/2110.08229/) (2021)
- [Continual Learning for Instruction Following from Realtime Feedback](https://mlsanity.com/paper/2212.09710/) (2022)
- [Mastering emergent language: learning to guide in simulated navigation](https://mlsanity.com/paper/1908.05135/) (2019)
- [E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance](https://mlsanity.com/paper/2212.02064/) (2022)
- [Yes, this Way! Learning to Ground Referring Expressions into Actions with Intra-episodic Feedback from Supportive Teachers](https://mlsanity.com/paper/2305.12880/) (2023)
- [A Reminder of its Brittleness: Language Reward Shaping May Hinder Learning for Instruction Following Agents](https://mlsanity.com/paper/2305.16621/) (2023)
- [Goal-Conditioned Supervised Learning with Sub-Goal Prediction](https://mlsanity.com/paper/2305.10171/) (2023)

## Built on by (most cited first, 1 of 1)

- [A Dialogue Game for Eliciting Balanced Collaboration](https://mlsanity.com/paper/2406.08202/) (2024)

## Abstract (arXiv)

Albrecht and Stone (2018) state that modeling of changing behaviors remains an open problem "due to the essentially unconstrained nature of what other agents may do". In this work we evaluate the adaptability of neural artificial agents towards assumed partner behaviors in a collaborative reference game. In this game success is achieved when a knowledgeable Guide can verbally lead a Follower to the selection of a specific puzzle piece among several distractors. We frame this language grounding and coordination task as a reinforcement learning problem and measure to which extent a common reinforcement training algorithm (PPO) is able to produce neural agents (the Guides) that perform well with various heuristic Follower behaviors that vary along the dimensions of confidence and autonomy. We experiment with a learning signal that in addition to the goal condition also respects an assumed communicative effort. Our results indicate that this novel ingredient leads to communicative strategies that are less verbose (staying silent in some of the steps) and that with respect to that the Guide's strategies indeed adapt to the partner's level of confidence and autonomy.
