# InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior

arXiv: https://arxiv.org/abs/2402.04717 · HTML: https://mlsanity.com/paper/2402.04717/

## Key facts

- Cited by 117 papers in the map (data through 14 Oct 2026).
- Builds on 63 of its 83 references that are in the map.
- First posted on arXiv 7 Feb 2024.

## Builds on (most cited first, 30 of 63)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Reproducible scaling laws for contrastive language-image learning](https://mlsanity.com/paper/2212.07143/) (2022)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [A Generalization of Transformer Networks to Graphs](https://mlsanity.com/paper/2012.09699/) (2020)
- [Argmax Flows and Multinomial Diffusion: Learning Categorical Distributions](https://mlsanity.com/paper/2102.05379/) (2021)
- [DiGress: Discrete Denoising diffusion for graph generation](https://mlsanity.com/paper/2209.14734/) (2022)
- [GraphRNN: Generating Realistic Graphs with Deep Auto-regressive Models](https://mlsanity.com/paper/1802.08773/) (2018)
- [MolGAN: An implicit generative model for small molecular graphs](https://mlsanity.com/paper/1805.11973/) (2018)
- [GraphVAE: Towards Generation of Small Graphs Using Variational Autoencoders](https://mlsanity.com/paper/1802.03480/) (2018)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)

## Built on by (most cited first, 30 of 117)

- [LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models](https://mlsanity.com/paper/2412.02193/) (2024)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)
- [SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects](https://mlsanity.com/paper/2410.16499/) (2024)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Model](https://mlsanity.com/paper/2406.03866/) (2024)
- [Mixed Diffusion for 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2405.21066/) (2024)
- [Global-Local Tree Search in VLMs for 3D Indoor Scene Generation](https://mlsanity.com/paper/2503.18476/) (2025)
- [ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary](https://mlsanity.com/paper/2506.00742/) (2025)
- [Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning](https://mlsanity.com/paper/2506.05341/) (2025)
- [SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2503.14756/) (2025)
- [HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation](https://mlsanity.com/paper/2503.16848/) (2025)
- [Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLM](https://mlsanity.com/paper/2407.21333/) (2024)
- [DeBaRA: Denoising-Based 3D Room Arrangement Generation](https://mlsanity.com/paper/2409.18336/) (2024)
- [MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation](https://mlsanity.com/paper/2502.05874/) (2025)
- [WorldGen: From Text to Traversable and Interactive 3D Worlds](https://mlsanity.com/paper/2511.16825/) (2025)
- [HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation](https://mlsanity.com/paper/2504.13072/) (2025)
- [EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing](https://mlsanity.com/paper/2410.12836/) (2024)
- [CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Design](https://mlsanity.com/paper/2504.19478/) (2025)
- [OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimization](https://mlsanity.com/paper/2506.07570/) (2025)
- [Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling](https://mlsanity.com/paper/2411.19492/) (2024)
- [SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects](https://mlsanity.com/paper/2605.19587/) (2026)
- [CHOrD: Generation of Collision-Free, House-Scale, and Organized Digital Twins for 3D Indoor Scenes with Controllable Floor Plans and Optimal Layouts](https://mlsanity.com/paper/2503.11958/) (2025)
- [Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization](https://mlsanity.com/paper/2403.12848/) (2024)
- [Controllable 3D Outdoor Scene Generation via Scene Graphs](https://mlsanity.com/paper/2503.07152/) (2025)
- [RoomCraft: Controllable and Complete 3D Indoor Scene Generation](https://mlsanity.com/paper/2506.22291/) (2025)
- [TextLap: Customizing Language Models for Text-to-Layout Planning](https://mlsanity.com/paper/2410.12844/) (2024)
- [FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts](https://mlsanity.com/paper/2506.02781/) (2025)
- [SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation](https://mlsanity.com/paper/2607.01766/) (2026)

## Abstract (arXiv)

Comprehending natural language instructions is a charming property for 3D indoor scene synthesis systems. Existing methods directly model object joint distributions and express object relations implicitly within a scene, thereby hindering the controllability of generation. We introduce InstructScene, a novel generative framework that integrates a semantic graph prior and a layout decoder to improve controllability and fidelity for 3D scene synthesis. The proposed semantic graph prior jointly learns scene appearances and layout distributions, exhibiting versatility across various downstream tasks in a zero-shot manner. To facilitate the benchmarking for text-driven 3D scene synthesis, we curate a high-quality dataset of scene-instruction pairs with large language and multimodal models. Extensive experimental results reveal that the proposed method surpasses existing state-of-the-art approaches by a large margin. Thorough ablation studies confirm the efficacy of crucial design components. Project page: https://chenguolin.github.io/projects/InstructScene.
