# MusicRL: Aligning Music Generation to Human Preferences

arXiv: https://arxiv.org/abs/2402.04229 · HTML: https://mlsanity.com/paper/2402.04229/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Placed in Preference alignment for recommenders and RAG, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 40 of its 57 references that are in the map.
- First posted on arXiv 6 Feb 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Preference alignment for recommenders and RAG](https://mlsanity.com/alignment/preference-alignment-for-recommenders-and-rag/)

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Google's Neural Machine Translation System: Bridging the Gap between Human and Machine Translation](https://mlsanity.com/paper/1609.08144/) (2016)
- [LaMDA: Language Models for Dialog Applications](https://mlsanity.com/paper/2201.08239/) (2022)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers](https://mlsanity.com/paper/2301.02111/) (2023)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Sequence Level Training with Recurrent Neural Networks](https://mlsanity.com/paper/1511.06732/) (2015)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Aligning Text-to-Image Models using Human Feedback](https://mlsanity.com/paper/2302.12192/) (2023)
- [W2v-BERT: Combining Contrastive Learning and Masked Language Modeling for Self-Supervised Speech Pre-Training](https://mlsanity.com/paper/2108.06209/) (2021)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Reward Model Ensembles Help Mitigate Overoptimization](https://mlsanity.com/paper/2310.02743/) (2023)
- [Neural Audio Synthesis of Musical Notes with WaveNet Autoencoders](https://mlsanity.com/paper/1704.01279/) (2017)
- [DDSP: Differentiable Digital Signal Processing](https://mlsanity.com/paper/2001.04643/) (2020)
- [Noise2Music: Text-conditioned Music Generation with Diffusion Models](https://mlsanity.com/paper/2302.03917/) (2023)
- [MEGABYTE: Predicting Million-byte Sequences with Multiscale Transformers](https://mlsanity.com/paper/2305.07185/) (2023)
- [Speak, Read and Prompt: High-Fidelity Text-to-Speech with Minimal Supervision](https://mlsanity.com/paper/2302.03540/) (2023)

## Built on by (most cited first, 30 of 32)

- [WavChat: A Survey of Spoken Dialogue Models](https://mlsanity.com/paper/2411.13577/) (2024)
- [Long-form music generation with latent diffusion](https://mlsanity.com/paper/2404.10301/) (2024)
- [A Comprehensive Survey of Reward Models: Taxonomy, Applications, Challenges, and Future](https://mlsanity.com/paper/2504.12328/) (2025)
- [NotaGen: Advancing Musicality in Symbolic Music Generation with Large Language Model Training Paradigms](https://mlsanity.com/paper/2502.18008/) (2025)
- [LeVo: High-Quality Song Generation with Multi-Preference Alignment](https://mlsanity.com/paper/2506.07520/) (2025)
- [Enhancing Zero-shot Text-to-Speech Synthesis with Human Feedback](https://mlsanity.com/paper/2406.00654/) (2024)
- [Aligning Spoken Dialogue Models from User Interactions](https://mlsanity.com/paper/2506.21463/) (2025)
- [Diversity-Rewarded CFG Distillation](https://mlsanity.com/paper/2410.06084/) (2024)
- [Music Arena: Live Evaluation for Text-to-Music](https://mlsanity.com/paper/2507.20900/) (2025)
- [Multi-Metric Preference Alignment for Generative Speech Restoration](https://mlsanity.com/paper/2508.17229/) (2025)
- [LeVo 2: Stable and Melodious Song Generation via Hierarchical Representation Modeling and Progressive Post-Training](https://mlsanity.com/paper/2606.30642/) (2026)
- [Vevo2: A Unified and Controllable Framework for Speech and Singing Voice Generation](https://mlsanity.com/paper/2508.16332/) (2025)
- [MR-FlowDPO: Multi-Reward Direct Preference Optimization for Flow-Matching Text-to-Music Generation](https://mlsanity.com/paper/2512.10264/) (2025)
- [CMI-RewardBench: Evaluating Music Reward Models with Compositional Multimodal Instruction](https://mlsanity.com/paper/2603.00610/) (2026)
- [DRAGON: Distributional Rewards Optimize Diffusion Generative Models](https://mlsanity.com/paper/2504.15217/) (2025)
- [Text2midi-InferAlign: Improving Symbolic Music Generation with Inference-Time Alignment](https://mlsanity.com/paper/2505.12669/) (2025)
- [SpectroStream: A Versatile Neural Codec for General Audio](https://mlsanity.com/paper/2508.05207/) (2025)
- [TuneJury: An Open Metric for Improving Music Generation Preference Alignment](https://mlsanity.com/paper/2606.17006/) (2026)
- [Dynamic Normativity: Necessary and Sufficient Conditions for Value Alignment](https://mlsanity.com/paper/2406.11039/) (2024)
- [Bailing-TTS: Chinese Dialectal Speech Synthesis Towards Human-like Spontaneous Representation](https://mlsanity.com/paper/2408.00284/) (2024)
- [MAD Speech: Measures of Acoustic Diversity of Speech](https://mlsanity.com/paper/2404.10419/) (2024)
- [Toward Rich Video Human-Motion2D Generation](https://mlsanity.com/paper/2506.14428/) (2025)
- [Towards Hallucination-Free Music: A Reinforcement Learning Preference Optimization Framework for Reliable Song Generation](https://mlsanity.com/paper/2508.05011/) (2025)
- [RLAIF-SPA: Structured AI Feedback for Semantic-Prosodic Alignment in Speech Synthesis](https://mlsanity.com/paper/2510.14628/) (2025)
- [Iterative Foundation Model Fine-Tuning on Multiple Rewards](https://mlsanity.com/paper/2511.00220/) (2025)
- [Aligning Generative Music AI with Human Preferences: Methods and Challenges](https://mlsanity.com/paper/2511.15038/) (2025)
- [Generative Multi-modal Feedback for Singing Voice Synthesis Evaluation](https://mlsanity.com/paper/2512.02523/) (2025)
- [Same Words, Different Judgments: How Preferences Vary Across Modalities](https://mlsanity.com/paper/2602.22710/) (2026)
- [LabelBuddy: An Open Source Music and Audio Language Annotation Tagging Tool Using AI Assistance](https://mlsanity.com/paper/2603.04293/) (2026)
- [DDSynth-RL: Audio Synthesizer Inversion via Discrete Diffusion with Reinforcement Learning](https://mlsanity.com/paper/2608.03032/) (2026)

## Abstract (arXiv)

We propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality as well as the specific intention behind a caption are user-dependent (e.g. a caption such as "upbeat work-out music" can map to a retro guitar solo or a techno pop beat). Not only this makes supervised training of such models challenging, but it also calls for integrating continuous human feedback in their post-deployment finetuning. MusicRL is a pretrained autoregressive MusicLM (Agostinelli et al., 2023) model of discrete audio tokens finetuned with reinforcement learning to maximise sequence-level rewards. We design reward functions related specifically to text-adherence and audio quality with the help from selected raters, and use those to finetune MusicLM into MusicRL-R. We deploy MusicLM to users and collect a substantial dataset comprising 300,000 pairwise preferences. Using Reinforcement Learning from Human Feedback (RLHF), we train MusicRL-U, the first text-to-music model that incorporates human feedback at scale. Human evaluations show that both MusicRL-R and MusicRL-U are preferred to the baseline. Ultimately, MusicRL-RU combines the two approaches and results in the best model according to human raters. Ablation studies shed light on the musical attributes influencing human preferences, indicating that text adherence and quality only account for a part of it. This underscores the prevalence of subjectivity in musical appreciation and calls for further involvement of human listeners in the finetuning of music generation models.
