# RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback

arXiv: https://arxiv.org/abs/2402.03681 · HTML: https://mlsanity.com/paper/2402.03681/

## Key facts

- Cited by 156 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 38 of its 54 references that are in the map.
- First posted on arXiv 6 Feb 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 38)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Constitutional AI: Harmlessness from AI Feedback](https://mlsanity.com/paper/2212.08073/) (2022)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classification](https://mlsanity.com/paper/1712.04851/) (2017)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [LIV: Language-Image Representations and Rewards for Robotic Control](https://mlsanity.com/paper/2306.00958/) (2023)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Human-to-Robot Imitation in the Wild](https://mlsanity.com/paper/2207.09450/) (2022)
- [RoboCLIP: One Demonstration is Enough to Learn Robot Policies](https://mlsanity.com/paper/2310.07899/) (2023)
- [SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2011.07215/) (2020)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Motif: Intrinsic Motivation from Artificial Intelligence Feedback](https://mlsanity.com/paper/2310.00166/) (2023)
- [Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling](https://mlsanity.com/paper/2301.12050/) (2023)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences](https://mlsanity.com/paper/2006.14091/) (2020)

## Built on by (most cited first, 30 of 156)

- [HAMSTER: Hierarchical Action Models For Open-World Robot Manipulation](https://mlsanity.com/paper/2502.05485/) (2025)
- [Survey on Large Language Model-Enhanced Reinforcement Learning: Concept, Taxonomy, and Methods](https://mlsanity.com/paper/2404.00282/) (2024)
- [Vision Language Models are In-Context Value Learners](https://mlsanity.com/paper/2411.04549/) (2024)
- [Manipulate-Anything: Automating Real-World Robots using Vision-Language Models](https://mlsanity.com/paper/2406.18915/) (2024)
- [A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning](https://mlsanity.com/paper/2509.15937/) (2025)
- [Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons](https://mlsanity.com/paper/2603.02115/) (2026)
- [VLM-RL: A Unified Vision Language Models and Reinforcement Learning Framework for Safe Autonomous Driving](https://mlsanity.com/paper/2412.15544/) (2024)
- [World-in-World: World Models in a Closed-Loop World](https://mlsanity.com/paper/2510.18135/) (2025)
- [Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play](https://mlsanity.com/paper/2509.25541/) (2025)
- [RL-GPT: Integrating Reinforcement Learning and Code-as-policy](https://mlsanity.com/paper/2402.19299/) (2024)
- [SIMA 2: A Generalist Embodied Agent for Virtual Worlds](https://mlsanity.com/paper/2512.04797/) (2025)
- [Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation](https://mlsanity.com/paper/2509.23866/) (2025)
- [Reward Models in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2506.15421/) (2025)
- [Affordance-Guided Reinforcement Learning via Visual Prompting](https://mlsanity.com/paper/2407.10341/) (2024)
- [Real-World Offline Reinforcement Learning from Vision Language Model Feedback](https://mlsanity.com/paper/2411.05273/) (2024)
- [MALMM: Multi-Agent Large Language Models for Zero-Shot Robotics Manipulation](https://mlsanity.com/paper/2411.17636/) (2024)
- [SILMM: Self-Improving Large Multimodal Models for Compositional Text-to-Image Generation](https://mlsanity.com/paper/2412.05818/) (2024)
- [FDPP: Fine-tune Diffusion Policy with Human Preference](https://mlsanity.com/paper/2501.08259/) (2025)
- [Enhancing Rating-Based Reinforcement Learning to Effectively Leverage Feedback from Large Vision-Language Models](https://mlsanity.com/paper/2506.12822/) (2025)
- [PROGRESSLM: Towards Progress Reasoning in Vision-Language Models](https://mlsanity.com/paper/2601.15224/) (2026)
- [EXTRACT: Efficient Policy Learning by Extracting Transferable Robot Skills from Offline Data](https://mlsanity.com/paper/2406.17768/) (2024)
- [Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learning](https://mlsanity.com/paper/2407.00324/) (2024)
- [Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language Models](https://mlsanity.com/paper/2603.16065/) (2026)
- [The Evolving Landscape of LLM- and VLM-Integrated Reinforcement Learning](https://mlsanity.com/paper/2502.15214/) (2025)
- [Learning Manipulation Skills through Robot Chain-of-Thought with Sparse Failure Guidance](https://mlsanity.com/paper/2405.13573/) (2024)
- [On the Modeling Capabilities of Large Language Models for Sequential Decision Making](https://mlsanity.com/paper/2410.05656/) (2024)
- [SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models](https://mlsanity.com/paper/2503.01584/) (2025)
- [VARP: Reinforcement Learning from Vision-Language Model Feedback with Agent Regularized Preferences](https://mlsanity.com/paper/2503.13817/) (2025)
- [LERO: LLM-driven Evolutionary framework with Hybrid Rewards and Enhanced Observation for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2503.21807/) (2025)
- [Scaffolding Dexterous Manipulation with Vision-Language Models](https://mlsanity.com/paper/2506.19212/) (2025)

## Abstract (arXiv)

Reward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose RL-VLM-F, a method that automatically generates reward functions for agents to learn new tasks, using only a text description of the task goal and the agent's visual observations, by leveraging feedbacks from vision language foundation models (VLMs). The key to our approach is to query these models to give preferences over pairs of the agent's image observations based on the text description of the task goal, and then learn a reward function from the preference labels, rather than directly prompting these models to output a raw reward score, which can be noisy and inconsistent. We demonstrate that RL-VLM-F successfully produces effective rewards and policies across various domains - including classic control, as well as manipulation of rigid, articulated, and deformable objects - without the need for human supervision, outperforming prior methods that use large pretrained models for reward generation under the same assumptions. Videos can be found on our project website: https://rlvlmf2024.github.io/
