# Non-Stationary Latent Auto-Regressive Bandits

arXiv: https://arxiv.org/abs/2402.03110 · HTML: https://mlsanity.com/paper/2402.03110/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 40 references that are in the map.
- First posted on arXiv 5 Feb 2024.

## Builds on (most cited first, 17 of 17)

- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [Learning to Optimize under Non-Stationarity](https://mlsanity.com/paper/1810.03024/) (2018)
- [Efficient Algorithms for Outlier-Robust Regression](https://mlsanity.com/paper/1803.03241/) (2018)
- [Robust Stochastic Linear Contextual Bandits Under Adversarial Attacks](https://mlsanity.com/paper/2106.02978/) (2021)
- [Taming Non-stationary Bandits: A Bayesian Approach](https://mlsanity.com/paper/1707.09727/) (2017)
- [Online and Distribution-Free Robustness: Regression and Contextual Bandits with Huber Contamination](https://mlsanity.com/paper/2010.04157/) (2020)
- [Linear Contextual Bandits with Adversarial Corruptions](https://mlsanity.com/paper/2110.12615/) (2021)
- [Non-Stationary Bandit Learning via Predictive Sampling](https://mlsanity.com/paper/2205.01970/) (2022)
- [Latent Contextual Bandits and their Application to Personalized Recommendations for New Users](https://mlsanity.com/paper/1604.06743/) (2016)
- [Reward Design For An Online Reinforcement Learning Algorithm Supporting Oral Self-Care](https://mlsanity.com/paper/2208.07406/) (2022)
- [Non-Stationary Latent Bandits](https://mlsanity.com/paper/2012.00386/) (2020)
- [A Historical Perspective of Adaptive Control and Learning](https://mlsanity.com/paper/2108.11336/) (2021)
- [Non-Stationary Bandits with Auto-Regressive Temporal Dependency](https://mlsanity.com/paper/2210.16386/) (2022)
- [Robust Bandit Learning with Imperfect Context](https://mlsanity.com/paper/2102.05018/) (2021)
- [Matching Algorithms for Blood Donation](https://mlsanity.com/paper/2108.04862/) (2021)
- [Stochastic Multi-armed Bandits with Non-stationary Rewards Generated by a Linear Dynamical System](https://mlsanity.com/paper/2204.05782/) (2022)
- [Autoregressive Bandits](https://mlsanity.com/paper/2212.06251/) (2022)

## Built on by (most cited first, 3 of 3)

- [Reinforcement Learning in the Real World: A Survey of Statistical Challenges and Future Directions](https://mlsanity.com/paper/2601.15353/) (2026)
- [Explore-then-Commit for Nonstationary Linear Bandits with Latent Dynamics](https://mlsanity.com/paper/2510.16208/) (2025)
- [Invariance-Based Dynamic Regret Minimization](https://mlsanity.com/paper/2603.03843/) (2026)

## Abstract (arXiv)

For the non-stationary multi-armed bandit (MAB) problem, many existing methods allow a general mechanism for the non-stationarity, but rely on a budget for the non-stationarity that is sub-linear to the total number of time steps T. In many real-world settings, however, the mechanism for the non-stationarity can be modeled, but there is no budget for the non-stationarity. We instead consider the non-stationary bandit problem where the reward means change due to a latent, auto-regressive (AR) state. We develop Latent AR LinUCB (LARL), an online linear contextual bandit algorithm that does not rely on the non-stationary budget, but instead forms good predictions of reward means by implicitly predicting the latent state. The key idea is to reduce the problem to a linear dynamical system which can be solved as a linear contextual bandit. In fact, LARL approximates a steady-state Kalman filter and efficiently learns system parameters online. We provide an interpretable regret bound for LARL with respect to the level of non-stationarity in the environment. LARL achieves sub-linear regret in this setting if the noise variance of the latent state process is sufficiently small with respect to T. Empirically, LARL outperforms various baseline methods in this non-stationary bandit problem.
