# Preference-Conditioned Language-Guided Abstraction

arXiv: https://arxiv.org/abs/2402.03081 · HTML: https://mlsanity.com/paper/2402.03081/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Language-conditioned policies and VLAs, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 35 of its 62 references that are in the map.
- First posted on arXiv 5 Feb 2024.

## Placed in

- Offline RL and imitation learning from data / [Language-conditioned policies and VLAs](https://mlsanity.com/offlinerl/language-conditioned-policies-and-vlas/)

## Builds on (most cited first, 30 of 35)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Instruction Tuning for Large Language Models: A Survey](https://mlsanity.com/paper/2308.10792/) (2023)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies](https://mlsanity.com/paper/2208.10264/) (2022)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [VIMA: General Robot Manipulation with Multimodal Prompts](https://mlsanity.com/paper/2210.03094/) (2022)
- [Unnatural Instructions: Tuning Language Models with (Almost) No Human Labor](https://mlsanity.com/paper/2212.09689/) (2022)
- [A Survey on Large Language Models for Recommendation](https://mlsanity.com/paper/2305.19860/) (2023)
- [A Persona-Based Neural Conversation Model](https://mlsanity.com/paper/1603.06155/) (2016)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [Skill Induction and Planning with Latent Language](https://mlsanity.com/paper/2110.01517/) (2021)
- [Evaluating Commonsense in Pre-trained Language Models](https://mlsanity.com/paper/1911.11931/) (2019)
- [Towards Unified Conversational Recommender Systems via Knowledge-Enhanced Prompt Learning](https://mlsanity.com/paper/2206.09363/) (2022)
- [GenRec: Large Language Model for Generative Recommendation](https://mlsanity.com/paper/2307.00457/) (2023)
- [Exploiting Persona Information for Diverse Generation of Conversational Responses](https://mlsanity.com/paper/1905.12188/) (2019)
- [Inferring Rewards from Language in Context](https://mlsanity.com/paper/2204.02515/) (2022)
- [People construct simplified mental representations to plan](https://mlsanity.com/paper/2105.06948/) (2021)
- [Less is More: Learning to Refine Dialogue History for Personalized Dialogue Generation](https://mlsanity.com/paper/2204.08128/) (2022)
- [One Chatbot Per Person: Creating Personalized Chatbots based on Implicit User Profiles](https://mlsanity.com/paper/2108.09355/) (2021)
- [Guiding Policies with Language via Meta-Learning](https://mlsanity.com/paper/1811.07882/) (2018)

## Built on by (most cited first, 12 of 12)

- [Problem Solving Through Human-AI Preference-Based Cooperation](https://mlsanity.com/paper/2408.07461/) (2024)
- [Aligning LLMs by Predicting Preferences from User Writing Samples](https://mlsanity.com/paper/2505.23815/) (2025)
- [Adaptive Language-Guided Abstraction from Contrastive Explanations](https://mlsanity.com/paper/2409.08212/) (2024)
- [ELEMENTAL: Interactive Learning from Demonstrations and Vision-Language Models for Reward Design in Robotics](https://mlsanity.com/paper/2411.18825/) (2024)
- [Enabling robots to follow abstract instructions and complete complex dynamic tasks](https://mlsanity.com/paper/2406.11231/) (2024)
- [Efficiently Generating Expressive Quadruped Behaviors via Language-Guided Preference Learning](https://mlsanity.com/paper/2502.03717/) (2025)
- [Towards Automated Semantic Interpretability in Reinforcement Learning via Vision-Language Models](https://mlsanity.com/paper/2503.16724/) (2025)
- [Freeform Preference Learning for Robotic Manipulation](https://mlsanity.com/paper/2606.32027/) (2026)
- [Robots that Suggest Safe Alternatives](https://mlsanity.com/paper/2409.09883/) (2024)
- [QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agents](https://mlsanity.com/paper/2511.17855/) (2025)
- [Robots That Know What to Ask: Recovering Misaligned Rewards through Targeted Explanations](https://mlsanity.com/paper/2605.22986/) (2026)
- [Bayesian Active Learning for Intent Disambiguation in Interactive Robot Planning](https://mlsanity.com/paper/2609.34270/) (2026)

## Abstract (arXiv)

Learning from demonstrations is a common way for users to teach robots, but it is prone to spurious feature correlations. Recent work constructs state abstractions, i.e. visual representations containing task-relevant features, from language as a way to perform more generalizable learning. However, these abstractions also depend on a user's preference for what matters in a task, which may be hard to describe or infeasible to exhaustively specify using language alone. How do we construct abstractions to capture these latent preferences? We observe that how humans behave reveals how they see the world. Our key insight is that changes in human behavior inform us that there are differences in preferences for how humans see the world, i.e. their state abstractions. In this work, we propose using language models (LMs) to query for those preferences directly given knowledge that a change in behavior has occurred. In our framework, we use the LM in two ways: first, given a text description of the task and knowledge of behavioral change between states, we query the LM for possible hidden preferences; second, given the most likely preference, we query the LM to construct the state abstraction. In this framework, the LM is also able to ask the human directly when uncertain about its own estimate. We demonstrate our framework's ability to construct effective preference-conditioned abstractions in simulated experiments, a user study, as well as on a real Spot robot performing mobile manipulation tasks.
