# Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach

arXiv: https://arxiv.org/abs/2402.02954 · HTML: https://mlsanity.com/paper/2402.02954/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 39 references that are in the map.
- First posted on arXiv 5 Feb 2024.

## Builds on (most cited first, 7 of 7)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [Rethinking Formal Models of Partially Observable Multiagent Decision Making](https://mlsanity.com/paper/1906.11110/) (2019)
- [An Efficient, Generalized Bellman Update For Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1806.03820/) (2018)

## Built on by (most cited first, 2 of 2)

- [Optimally Solving Simultaneous-Move Dec-POMDPs: The Sequential Central Planning Approach](https://mlsanity.com/paper/2408.13139/) (2024)
- [On Dynamic Programming Theory for Leader-Follower Stochastic Games](https://mlsanity.com/paper/2512.05667/) (2025)

## Abstract (arXiv)

A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of citeauthorbellman's principle of optimality to solve the single-player game by breaking it down into single-stage subgames. However, this approach entangles the decision variables of all players at each single-stage subgame, resulting in backups with a double-exponential complexity. This paper demonstrates how to disentangle these decision variables while maintaining optimality under hierarchical information sharing, a prominent management style in our society. To achieve this, we apply the principle of optimality to solve any single-stage subgame by breaking it down further into smaller subgames, enabling us to make single-player decisions at a time. Our approach reveals that extensive-form games always exist with solutions to a single-stage subgame, significantly reducing time complexity. Our experimental results show that the algorithms leveraging these findings can scale up to much larger multi-player games without compromising optimality.
