# Classification of Tennis Actions Using Deep Learning

arXiv: https://arxiv.org/abs/2402.02545 · HTML: https://mlsanity.com/paper/2402.02545/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 37 references that are in the map.
- First posted on arXiv 4 Feb 2024.

## Builds on (most cited first, 12 of 12)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [A Short Note about Kinetics-600](https://mlsanity.com/paper/1808.01340/) (2018)
- [Spatiotemporal Residual Networks for Video Action Recognition](https://mlsanity.com/paper/1611.02155/) (2016)
- [TrackNet: A Deep Learning Network for Tracking High-speed and Tiny Objects in Sports Applications](https://mlsanity.com/paper/1907.03698/) (2019)
- [Multi-label Class-imbalanced Action Recognition in Hockey Videos via 3D Convolutional Neural Networks](https://mlsanity.com/paper/1709.01421/) (2017)

## Built on by (most cited first, 2 of 2)

- [HAVANA: Hierarchical stochastic neighbor embedding for Accelerated Video ANnotAtions](https://mlsanity.com/paper/2409.10641/) (2024)
- [Talking Tennis: Language Feedback from 3D Biomechanical Action Recognition](https://mlsanity.com/paper/2510.03921/) (2025)

## Abstract (arXiv)

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of specific interest for game strategy or player improvements. In this paper, we investigate the potential and the challenges of using deep learning to classify tennis actions. Three models of different size, all based on the deep learning architecture SlowFast were trained and evaluated on the academic tennis dataset THETIS. The best models achieve a generalization accuracy of 74 %, demonstrating a good performance for tennis action classification. We provide an error analysis for the best model and pinpoint directions for improvement of tennis datasets in general. We discuss the limitations of the data set, general limitations of current publicly available tennis data-sets, and future steps needed to make progress.
