# Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback

arXiv: https://arxiv.org/abs/2402.02423 · HTML: https://mlsanity.com/paper/2402.02423/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 55 of its 77 references that are in the map.
- First posted on arXiv 4 Feb 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 55)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Learning from Noisy Labels with Deep Neural Networks: A Survey](https://mlsanity.com/paper/2007.08199/) (2020)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Driving](https://mlsanity.com/paper/2010.09776/) (2020)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Preference Transformer: Modeling Human Preferences using Transformers for RL](https://mlsanity.com/paper/2303.00957/) (2023)
- [Differentiable Integrated Motion Prediction and Planning with Learnable Cost Function for Autonomous Driving](https://mlsanity.com/paper/2207.10422/) (2022)
- [Correcting Robot Plans with Natural Language Feedback](https://mlsanity.com/paper/2204.05186/) (2022)
- [Asking Easy Questions: A User-Friendly Approach to Active Reward Learning](https://mlsanity.com/paper/1910.04365/) (2019)
- [Challenges and Opportunities in Offline Reinforcement Learning from Visual Observations](https://mlsanity.com/paper/2206.04779/) (2022)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [Exploratory Not Explanatory: Counterfactual Analysis of Saliency Maps for Deep Reinforcement Learning](https://mlsanity.com/paper/1912.05743/) (2019)

## Built on by (most cited first, 21 of 21)

- [A Comprehensive Survey of Reward Models: Taxonomy, Applications, Challenges, and Future](https://mlsanity.com/paper/2504.12328/) (2025)
- [Embodied-R1: Reinforced Embodied Reasoning for General Robotic Manipulation](https://mlsanity.com/paper/2508.13998/) (2025)
- [Multi-Agent Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2408.09675/) (2024)
- [LLM-Based Human-Agent Collaboration and Interaction Systems: A Survey](https://mlsanity.com/paper/2505.00753/) (2025)
- [Position: Towards Bidirectional Human-AI Alignment](https://mlsanity.com/paper/2406.09264/) (2024)
- [Enhancing Rating-Based Reinforcement Learning to Effectively Leverage Feedback from Large Vision-Language Models](https://mlsanity.com/paper/2506.12822/) (2025)
- [CREW: Facilitating Human-AI Teaming Research](https://mlsanity.com/paper/2408.00170/) (2024)
- [Forward KL Regularized Preference Optimization for Aligning Diffusion Policies](https://mlsanity.com/paper/2409.05622/) (2024)
- [From Chaos to Order: The Atomic Reasoner Framework for Fine-grained Reasoning in Large Language Models](https://mlsanity.com/paper/2503.15944/) (2025)
- [Interactive Groupwise Comparison for Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2507.04340/) (2025)
- [Reinforcement Learning From Imperfect Corrective Actions And Proxy Rewards](https://mlsanity.com/paper/2410.05782/) (2024)
- [Robust Reward Alignment via Hypothesis Space Batch Cutting](https://mlsanity.com/paper/2502.02921/) (2025)
- [Reward Generation via Large Vision-Language Model in Offline Reinforcement Learning](https://mlsanity.com/paper/2504.08772/) (2025)
- [PrefMoE: Robust Preference Modeling with Mixture-of-Experts Reward Learning](https://mlsanity.com/paper/2605.00384/) (2026)
- [From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2606.01123/) (2026)
- [On the Effect of Robot Errors on Human Teaching Dynamics](https://mlsanity.com/paper/2409.09827/) (2024)
- [LEASE: Offline Preference-based Reinforcement Learning with High Sample Efficiency](https://mlsanity.com/paper/2412.21001/) (2024)
- [Integrating Human Feedback into a Reinforcement Learning-Based Framework for Adaptive User Interfaces](https://mlsanity.com/paper/2504.20782/) (2025)
- [MAVRL: Learning Reward Functions from Multiple Feedback Types with Amortized Variational Inference](https://mlsanity.com/paper/2602.15206/) (2026)
- [ViTaR: Visuo-Tactile Residual Adaptation for Foundation VLA Manipulation](https://mlsanity.com/paper/2608.15816/) (2026)
- [Subspace Inference Enables Efficient Active Reward Learning from Preferences](https://mlsanity.com/paper/2609.04066/) (2026)

## Abstract (arXiv)

Reinforcement Learning with Human Feedback (RLHF) has received significant attention for performing tasks without the need for costly manual reward design by aligning human preferences. It is crucial to consider diverse human feedback types and various learning methods in different environments. However, quantifying progress in RLHF with diverse feedback is challenging due to the lack of standardized annotation platforms and widely used unified benchmarks. To bridge this gap, we introduce Uni-RLHF, a comprehensive system implementation tailored for RLHF. It aims to provide a complete workflow from real human feedback, fostering progress in the development of practical problems. Uni-RLHF contains three packages: 1) a universal multi-feedback annotation platform, 2) large-scale crowdsourced feedback datasets, and 3) modular offline RLHF baseline implementations. Uni-RLHF develops a user-friendly annotation interface tailored to various feedback types, compatible with a wide range of mainstream RL environments. We then establish a systematic pipeline of crowdsourced annotations, resulting in large-scale annotated datasets comprising more than 15 million steps across 30+ popular tasks. Through extensive experiments, the results in the collected datasets demonstrate competitive performance compared to those from well-designed manual rewards. We evaluate various design choices and offer insights into their strengths and potential areas of improvement. We wish to build valuable open-source platforms, datasets, and baselines to facilitate the development of more robust and reliable RLHF solutions based on realistic human feedback. The website is available at https://uni-rlhf.github.io/.
