# Brain-Like Replay Naturally Emerges in Reinforcement Learning Agents

arXiv: https://arxiv.org/abs/2402.01467 · HTML: https://mlsanity.com/paper/2402.01467/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 5 of its 69 references that are in the map.
- First posted on arXiv 2 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 5 of 5)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [Generative replay with feedback connections as a general strategy for continual learning](https://mlsanity.com/paper/1809.10635/) (2018)
- [Generalisation of structural knowledge in the hippocampal-entorhinal system](https://mlsanity.com/paper/1805.09042/) (2018)

## Abstract (arXiv)

Replay is a powerful strategy to promote learning in artificial intelligence and the brain. However, the conditions to generate it and its functional advantages have not been fully recognized. In this study, we develop a modular reinforcement learning model that could generate replay. We prove that replay generated in this way helps complete the task. We also analyze the information contained in the representation and provide a mechanism for how replay makes a difference. Our design avoids complex assumptions and enables replay to emerge naturally within a task-optimized paradigm. Our model also reproduces key phenomena observed in biological agents. This research explores the structural biases in modular ANN to generate replay and its potential utility in developing efficient RL.
