# To the Max: Reinventing Reward in Reinforcement Learning

arXiv: https://arxiv.org/abs/2402.01361 · HTML: https://mlsanity.com/paper/2402.01361/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 20 of its 35 references that are in the map.
- First posted on arXiv 2 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards](https://mlsanity.com/paper/1911.01417/) (2019)
- [Reachability Constrained Reinforcement Learning](https://mlsanity.com/paper/2205.07536/) (2022)
- [Safety and Liveness Guarantees through Reach-Avoid Reinforcement Learning](https://mlsanity.com/paper/2112.12288/) (2021)
- [Reach-Avoid Problems with Time-Varying Dynamics, Targets and Constraints](https://mlsanity.com/paper/1410.6445/) (2014)
- [Maximum Reward Formulation In Reinforcement Learning](https://mlsanity.com/paper/2010.03744/) (2020)
- [Reinforcement Learning with Non-Cumulative Objective](https://mlsanity.com/paper/2307.04957/) (2023)

## Built on by (most cited first, 8 of 8)

- [MaxCode: A Max-Reward Reinforcement Learning Framework for Automated Code Optimization](https://mlsanity.com/paper/2601.05475/) (2026)
- [Learning to Explore in Diverse Reward Settings via Temporal-Difference-Error Maximization](https://mlsanity.com/paper/2506.13345/) (2025)
- [Estimating Reaction Barriers with Deep Reinforcement Learning](https://mlsanity.com/paper/2407.12453/) (2024)
- [Tackling Decision Processes with Non-Cumulative Objectives using Reinforcement Learning](https://mlsanity.com/paper/2405.13609/) (2024)
- [Variable Time Step Reinforcement Learning for Robotic Applications](https://mlsanity.com/paper/2407.00290/) (2024)
- [Deterministic Exploration via Stationary Bellman Error Maximization](https://mlsanity.com/paper/2410.23840/) (2024)
- [Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learning](https://mlsanity.com/paper/2602.15817/) (2026)
- [When Does Trajectory-Level Supervision Permit Efficient Offline Reinforcement Learning?](https://mlsanity.com/paper/2606.18531/) (2026)

## Abstract (arXiv)

In reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the task efficiently. Choosing a good reward function is hence an extremely important yet challenging problem. In this paper, we explore an alternative approach for using rewards for learning. We introduce textitmax-reward RL, where an agent optimizes the maximum rather than the cumulative reward. Unlike earlier works, our approach works for deterministic and stochastic environments and can be easily combined with state-of-the-art RL algorithms. In the experiments, we study the performance of max-reward RL algorithms in two goal-reaching environments from Gymnasium-Robotics and demonstrate its benefits over standard RL. The code is available at https://github.com/veviurko/To-the-Max.
