# BehAVE: Behaviour Alignment of Video Game Encodings

arXiv: https://arxiv.org/abs/2402.01335 · HTML: https://mlsanity.com/paper/2402.01335/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 44 references that are in the map.
- First posted on arXiv 2 Feb 2024.

## Builds on (most cited first, 30 of 31)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Invariant Risk Minimization](https://mlsanity.com/paper/1907.02893/) (2019)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Generalizing to Unseen Domains: A Survey on Domain Generalization](https://mlsanity.com/paper/2103.03097/) (2021)
- [Deep Visual Domain Adaptation: A Survey](https://mlsanity.com/paper/1802.03601/) (2018)
- [VideoCLIP: Contrastive Pre-training for Zero-shot Video-Text Understanding](https://mlsanity.com/paper/2109.14084/) (2021)
- [VideoMAE V2: Scaling Video Masked Autoencoders with Dual Masking](https://mlsanity.com/paper/2303.16727/) (2023)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Domain Randomization and Pyramid Consistency: Simulation-to-Real Generalization without Accessing Target Domain Data](https://mlsanity.com/paper/1909.00889/) (2019)
- [End-to-end Learning of Driving Models from Large-scale Video Datasets](https://mlsanity.com/paper/1612.01079/) (2016)
- [Towards Long-Form Video Understanding](https://mlsanity.com/paper/2106.11310/) (2021)
- [Masked Video Distillation: Rethinking Masked Feature Modeling for Self-supervised Video Representation Learning](https://mlsanity.com/paper/2212.04500/) (2022)
- [A Comprehensive Study of Deep Video Action Recognition](https://mlsanity.com/paper/2012.06567/) (2020)
- [Increasing Generality in Machine Learning through Procedural Content Generation](https://mlsanity.com/paper/1911.13071/) (2019)
- [Assaying Out-Of-Distribution Generalization in Transfer Learning](https://mlsanity.com/paper/2207.09239/) (2022)
- [ViZDoom Competitions: Playing Doom from Pixels](https://mlsanity.com/paper/1809.03470/) (2018)
- [Counter-Strike Deathmatch with Large-Scale Behavioural Cloning](https://mlsanity.com/paper/2104.04258/) (2021)
- [Cross-modal Orthogonal High-rank Augmentation for RGB-Event Transformer-trackers](https://mlsanity.com/paper/2307.04129/) (2023)
- [Task2Sim : Towards Effective Pre-training and Transfer from Synthetic Data](https://mlsanity.com/paper/2112.00054/) (2021)
- [Video-Text Representation Learning via Differentiable Weak Temporal Alignment](https://mlsanity.com/paper/2203.16784/) (2022)
- [CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning](https://mlsanity.com/paper/2203.11096/) (2022)
- [Contrastive Learning of Generalized Game Representations](https://mlsanity.com/paper/2106.10060/) (2021)

## Built on by (most cited first, 5 of 5)

- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Can Large Language Models Capture Video Game Engagement?](https://mlsanity.com/paper/2502.04379/) (2025)
- [Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences](https://mlsanity.com/paper/2502.19519/) (2025)
- [Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report](https://mlsanity.com/paper/2412.14085/) (2024)
- [FAST: Similarity-based Knowledge Transfer for Efficient Policy Learning](https://mlsanity.com/paper/2507.20433/) (2025)

## Abstract (arXiv)

Domain randomisation enhances the transferability of vision models across visually distinct domains with similar content. However, current methods heavily depend on intricate simulation engines, hampering feasibility and scalability. This paper introduces BehAVE, a video understanding framework that utilises existing commercial video games for domain randomisation without accessing their simulation engines. BehAVE taps into the visual diversity of video games for randomisation and uses textual descriptions of player actions to align videos with similar content. We evaluate BehAVE across 25 first-person shooter (FPS) games using various video and text foundation models, demonstrating its robustness in domain randomisation. BehAVE effectively aligns player behavioural patterns and achieves zero-shot transfer to multiple unseen FPS games when trained on just one game. In a more challenging scenario, BehAVE enhances the zero-shot transferability of foundation models to unseen FPS games, even when trained on a game of a different genre, with improvements of up to 22%. BehAVE is available online at https://github.com/nrasajski/BehAVE.
