# AutoGCN -- Towards Generic Human Activity Recognition with Neural Architecture Search

arXiv: https://arxiv.org/abs/2402.01313 · HTML: https://mlsanity.com/paper/2402.01313/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 48 references that are in the map.
- First posted on arXiv 2 Feb 2024.

## Builds on (most cited first, 23 of 23)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Searching for MobileNetV3](https://mlsanity.com/paper/1905.02244/) (2019)
- [DARTS: Differentiable Architecture Search](https://mlsanity.com/paper/1806.09055/) (2018)
- [Neural Architecture Search with Reinforcement Learning](https://mlsanity.com/paper/1611.01578/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [ShuffleNet: An Extremely Efficient Convolutional Neural Network for Mobile Devices](https://mlsanity.com/paper/1707.01083/) (2017)
- [Learning Transferable Architectures for Scalable Image Recognition](https://mlsanity.com/paper/1707.07012/) (2017)
- [Efficient Neural Architecture Search via Parameter Sharing](https://mlsanity.com/paper/1802.03268/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Progressive Neural Architecture Search](https://mlsanity.com/paper/1712.00559/) (2017)
- [NAS-Bench-201: Extending the Scope of Reproducible Neural Architecture Search](https://mlsanity.com/paper/2001.00326/) (2020)
- [NAS-Bench-101: Towards Reproducible Neural Architecture Search](https://mlsanity.com/paper/1902.09635/) (2019)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Neural Architecture Search: Insights from 1000 Papers](https://mlsanity.com/paper/2301.08727/) (2023)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching](https://mlsanity.com/paper/1911.04131/) (2019)
- [Best Practices for Scientific Research on Neural Architecture Search](https://mlsanity.com/paper/1909.02453/) (2019)
- [Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.08599/) (2022)
- [Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/2111.03993/) (2021)

## Built on by (most cited first, 3 of 3)

- [Lightweight Neural Architecture Search for Cerebral Palsy Detection](https://mlsanity.com/paper/2409.20060/) (2024)
- [Explaining Human Activity Recognition with SHAP: Validating Insights with Perturbation and Quantitative Measures](https://mlsanity.com/paper/2411.03714/) (2024)
- [Choose Your Explanation: A Comparison of SHAP and GradCAM in Human Activity Recognition](https://mlsanity.com/paper/2412.16003/) (2024)

## Abstract (arXiv)

This paper introduces AutoGCN, a generic Neural Architecture Search (NAS) algorithm for Human Activity Recognition (HAR) using Graph Convolution Networks (GCNs). HAR has gained attention due to advances in deep learning, increased data availability, and enhanced computational capabilities. At the same time, GCNs have shown promising results in modeling relationships between body key points in a skeletal graph. While domain experts often craft dataset-specific GCN-based methods, their applicability beyond this specific context is severely limited. AutoGCN seeks to address this limitation by simultaneously searching for the ideal hyperparameters and architecture combination within a versatile search space using a reinforcement controller while balancing optimal exploration and exploitation behavior with a knowledge reservoir during the search process. We conduct extensive experiments on two large-scale datasets focused on skeleton-based action recognition to assess the proposed algorithm's performance. Our experimental results underscore the effectiveness of AutoGCN in constructing optimal GCN architectures for HAR, outperforming conventional NAS and GCN methods, as well as random search. These findings highlight the significance of a diverse search space and an expressive input representation to enhance the network performance and generalizability.
