# Augmenting Offline Reinforcement Learning with State-only Interactions

arXiv: https://arxiv.org/abs/2402.00807 · HTML: https://mlsanity.com/paper/2402.00807/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 24 of its 32 references that are in the map.
- First posted on arXiv 1 Feb 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 24 of 24)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [Mish: A Self Regularized Non-Monotonic Activation Function](https://mlsanity.com/paper/1908.08681/) (2019)
- [Scalable methods for computing state similarity in deterministic Markov Decision Processes](https://mlsanity.com/paper/1911.09291/) (2019)
- [Zero-Shot Visual Imitation](https://mlsanity.com/paper/1804.08606/) (2018)
- [Synthetic Experience Replay](https://mlsanity.com/paper/2303.06614/) (2023)
- [Diffusion Model-Augmented Behavioral Cloning](https://mlsanity.com/paper/2302.13335/) (2023)
- [What are you optimizing for? Aligning Recommender Systems with Human Values](https://mlsanity.com/paper/2107.10939/) (2021)
- [Constrained Policy Optimization with Explicit Behavior Density for Offline Reinforcement Learning](https://mlsanity.com/paper/2301.12130/) (2023)
- [Model-based trajectory stitching for improved behavioural cloning and its applications](https://mlsanity.com/paper/2212.04280/) (2022)
- [Learning to Order for Inventory Systems with Lost Sales and Uncertain Supplies](https://mlsanity.com/paper/2207.04550/) (2022)

## Built on by (most cited first, 2 of 2)

- [Generative Trajectory Stitching through Diffusion Composition](https://mlsanity.com/paper/2503.05153/) (2025)
- [BiTrajDiff: Bidirectional Trajectory Generation with Diffusion Models for Offline Reinforcement Learning](https://mlsanity.com/paper/2506.05762/) (2025)

## Abstract (arXiv)

Batch offline data have been shown considerably beneficial for reinforcement learning. Their benefit is further amplified by upsampling with generative models. In this paper, we consider a novel opportunity where interaction with environment is feasible, but only restricted to observations, i.e., textitno reward feedback is available. This setting is broadly applicable, as simulators or even real cyber-physical systems are often accessible, while in contrast reward is often difficult or expensive to obtain. As a result, the learner must make good sense of the offline data to synthesize an efficient scheme of querying the transition of state. Our method first leverages online interactions to generate high-return trajectories via conditional diffusion models. They are then blended with the original offline trajectories through a stitching algorithm, and the resulting augmented data can be applied generically to downstream reinforcement learners. Superior empirical performance is demonstrated over state-of-the-art data augmentation methods that are extended to utilize state-only interactions.
