# 360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming

arXiv: https://arxiv.org/abs/2402.00763 · HTML: https://mlsanity.com/paper/2402.00763/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 48 references that are in the map.
- First posted on arXiv 1 Feb 2024.

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [3D Photography using Context-aware Layered Depth Inpainting](https://mlsanity.com/paper/2004.04727/) (2020)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [Neural 3D Scene Reconstruction with the Manhattan-world Assumption](https://mlsanity.com/paper/2205.02836/) (2022)
- [HorizonNet: Learning Room Layout with 1D Representation and Pano Stretch Data Augmentation](https://mlsanity.com/paper/1901.03861/) (2019)
- [SparsePose: Sparse-View Camera Pose Regression and Refinement](https://mlsanity.com/paper/2211.16991/) (2022)
- [LGT-Net: Indoor Panoramic Room Layout Estimation with Geometry-Aware Transformer Network](https://mlsanity.com/paper/2203.01824/) (2022)
- [StructNeRF: Neural Radiance Fields for Indoor Scenes with Structural Hints](https://mlsanity.com/paper/2209.05277/) (2022)
- [360FusionNeRF: Panoramic Neural Radiance Fields with Joint Guidance](https://mlsanity.com/paper/2209.14265/) (2022)
- [PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas](https://mlsanity.com/paper/2306.01531/) (2023)
- [Learning Free-Form Deformations for 3D Object Reconstruction](https://mlsanity.com/paper/1803.10932/) (2018)

## Built on by (most cited first, 30 of 35)

- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting](https://mlsanity.com/paper/2404.06903/) (2024)
- [4K4DGen: Panoramic 4D Generation at 4K Resolution](https://mlsanity.com/paper/2406.13527/) (2024)
- [GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond](https://mlsanity.com/paper/2403.19632/) (2024)
- [Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras](https://mlsanity.com/paper/2409.04751/) (2024)
- [Splatter-360: Generalizable 360circ Gaussian Splatting for Wide-baseline Panoramic Images](https://mlsanity.com/paper/2412.06250/) (2024)
- [PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2412.12096/) (2024)
- [OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting](https://mlsanity.com/paper/2404.03202/) (2024)
- [ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings](https://mlsanity.com/paper/2410.20686/) (2024)
- [Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects](https://mlsanity.com/paper/2412.06257/) (2024)
- [Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction](https://mlsanity.com/paper/2502.09563/) (2025)
- [Panorama Generation From NFoV Image Done Right](https://mlsanity.com/paper/2503.18420/) (2025)
- [SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting](https://mlsanity.com/paper/2507.15602/) (2025)
- [Seam360GS: Seamless 360deg Gaussian Splatting from Real-World Omnidirectional Images](https://mlsanity.com/paper/2508.20080/) (2025)
- [ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior](https://mlsanity.com/paper/2504.12788/) (2025)
- [Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance](https://mlsanity.com/paper/2407.16173/) (2024)
- [ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularization](https://mlsanity.com/paper/2505.19883/) (2025)
- [You Need a Transition Plane: Bridging Continuous Panoramic 3D Reconstruction with Perspective Gaussian Splatting](https://mlsanity.com/paper/2504.09062/) (2025)
- [OB3D: A New Dataset for Benchmarking Omnidirectional 3D Reconstruction Using Blender](https://mlsanity.com/paper/2505.20126/) (2025)
- [LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures](https://mlsanity.com/paper/2507.06109/) (2025)
- [PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar Priors](https://mlsanity.com/paper/2510.23930/) (2025)
- [RoamScene3D: Immersive Text-to-3D Scene Generation via Adaptive Object-aware Roaming](https://mlsanity.com/paper/2601.19433/) (2026)
- [DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization](https://mlsanity.com/paper/2604.00648/) (2026)
- [CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage](https://mlsanity.com/paper/2605.15597/) (2026)
- [JoPano: Unified Panorama Generation via Joint Modeling](https://mlsanity.com/paper/2512.06885/) (2025)
- [360-GeoGS: Geometrically Consistent Feed-Forward 3D Gaussian Splatting Reconstruction for 360 Images](https://mlsanity.com/paper/2601.02102/) (2026)
- [Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction](https://mlsanity.com/paper/2603.08503/) (2026)
- [FullCircle: Effortless 3D Reconstruction from Casual 360^circ Captures](https://mlsanity.com/paper/2603.22572/) (2026)
- [Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors](https://mlsanity.com/paper/2603.23324/) (2026)
- [Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting](https://mlsanity.com/paper/2605.26447/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them onto the image planes, resulting in 2D Gaussians. However, applying 3D-GS to panoramic inputs presents challenges in effectively modeling the projection onto the spherical surface of 360^circ images using 2D Gaussians. In practical applications, input panoramas are often sparse, leading to unreliable initialization of 3D Gaussians and subsequent degradation of 3D-GS quality. In addition, due to the under-constrained geometry of texture-less planes (e.g., walls and floors), 3D-GS struggles to model these flat regions with elliptical Gaussians, resulting in significant floaters in novel views. To address these issues, we propose 360-GS, a novel 360circ Gaussian splatting for a limited set of panoramic inputs. Instead of splatting 3D Gaussians directly onto the spherical surface, 360-GS projects them onto the tangent plane of the unit sphere and then maps them to the spherical projections. This adaptation enables the representation of the projection using Gaussians. We guide the optimization of 360-GS by exploiting layout priors within panoramas, which are simple to obtain and contain strong structural information about the indoor scene. Our experimental results demonstrate that 360-GS allows panoramic rendering and outperforms state-of-the-art methods with fewer artifacts in novel view synthesis, thus providing immersive roaming in indoor scenarios.
