# BATON: Aligning Text-to-Audio Model with Human Preference Feedback

arXiv: https://arxiv.org/abs/2402.00744 · HTML: https://mlsanity.com/paper/2402.00744/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Placed in Preference alignment for recommenders and RAG, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 26 of its 40 references that are in the map.
- First posted on arXiv 1 Feb 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Preference alignment for recommenders and RAG](https://mlsanity.com/alignment/preference-alignment-for-recommenders-and-rag/)

## Builds on (most cited first, 26 of 26)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Decoupled Weight Decay Regularization](https://mlsanity.com/paper/1711.05101/) (2017)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [RAFT: Reward rAnked FineTuning for Generative Foundation Model Alignment](https://mlsanity.com/paper/2304.06767/) (2023)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Sequence Level Training with Recurrent Neural Networks](https://mlsanity.com/paper/1511.06732/) (2015)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Aligning Text-to-Image Models using Human Feedback](https://mlsanity.com/paper/2302.12192/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model](https://mlsanity.com/paper/2311.13231/) (2023)
- [GPT4Tools: Teaching Large Language Model to Use Tools via Self-instruction](https://mlsanity.com/paper/2305.18752/) (2023)
- [Text-to-Audio Generation using Instruction-Tuned LLM and Latent Diffusion Model](https://mlsanity.com/paper/2304.13731/) (2023)
- [Make-An-Audio 2: Temporal-Enhanced Text-to-Audio Generation](https://mlsanity.com/paper/2305.18474/) (2023)
- [Auffusion: Leveraging the Power of Diffusion and Large Language Models for Text-to-Audio Generation](https://mlsanity.com/paper/2401.01044/) (2024)

## Built on by (most cited first, 18 of 18)

- [Tango 2: Aligning Diffusion-based Text-to-Audio Generations through Direct Preference Optimization](https://mlsanity.com/paper/2404.09956/) (2024)
- [TangoFlux: Super Fast and Faithful Text to Audio Generation with Flow Matching and Clap-Ranked Preference Optimization](https://mlsanity.com/paper/2412.21037/) (2024)
- [Align-SLM: Textless Spoken Language Models with Reinforcement Learning from AI Feedback](https://mlsanity.com/paper/2411.01834/) (2024)
- [Enhancing Zero-shot Text-to-Speech Synthesis with Human Feedback](https://mlsanity.com/paper/2406.00654/) (2024)
- [A Survey of Sustainability in Large Language Models: Applications, Economics, and Challenges](https://mlsanity.com/paper/2412.04782/) (2024)
- [Generalizing Alignment Paradigm of Text-to-Image Generation with Preferences through f-divergence Minimization](https://mlsanity.com/paper/2409.09774/) (2024)
- [Differentiable Reward Optimization for LLM based TTS system](https://mlsanity.com/paper/2507.05911/) (2025)
- [MeanAudio: Fast and Faithful Text-to-Audio Generation with Mean Flows](https://mlsanity.com/paper/2508.06098/) (2025)
- [AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward](https://mlsanity.com/paper/2411.18654/) (2024)
- [Multi-Metric Preference Alignment for Generative Speech Restoration](https://mlsanity.com/paper/2508.17229/) (2025)
- [LongRM: Revealing and Unlocking the Context Boundary of Reward Modeling](https://mlsanity.com/paper/2510.06915/) (2025)
- [DRAGON: Distributional Rewards Optimize Diffusion Generative Models](https://mlsanity.com/paper/2504.15217/) (2025)
- [GSRM: Generative Speech Reward Model for Speech RLHF](https://mlsanity.com/paper/2602.13891/) (2026)
- [RiTTA: Modeling Event Relations in Text-to-Audio Generation](https://mlsanity.com/paper/2412.15922/) (2024)
- [Towards Spoken Language Understanding via Multi-level Multi-grained Contrastive Learning](https://mlsanity.com/paper/2405.20852/) (2024)
- [Text Prompt is Not Enough: Sound Event Enhanced Prompt Adapter for Target Style Audio Generation](https://mlsanity.com/paper/2409.09381/) (2024)
- [Generative Multi-modal Feedback for Singing Voice Synthesis Evaluation](https://mlsanity.com/paper/2512.02523/) (2025)
- [Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction](https://mlsanity.com/paper/2603.07093/) (2026)

## Abstract (arXiv)

With the development of AI-Generated Content (AIGC), text-to-audio models are gaining widespread attention. However, it is challenging for these models to generate audio aligned with human preference due to the inherent information density of natural language and limited model understanding ability. To alleviate this issue, we formulate the BATON, a framework designed to enhance the alignment between generated audio and text prompt using human preference feedback. Our BATON comprises three key stages: Firstly, we curated a dataset containing both prompts and the corresponding generated audio, which was then annotated based on human feedback. Secondly, we introduced a reward model using the constructed dataset, which can mimic human preference by assigning rewards to input text-audio pairs. Finally, we employed the reward model to fine-tune an off-the-shelf text-to-audio model. The experiment results demonstrate that our BATON can significantly improve the generation quality of the original text-to-audio models, concerning audio integrity, temporal relationship, and alignment with human preference.
