# RadDQN: a Deep Q Learning-based Architecture for Finding Time-efficient Minimum Radiation Exposure Pathway

arXiv: https://arxiv.org/abs/2402.00468 · HTML: https://mlsanity.com/paper/2402.00468/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 78 references that are in the map.
- First posted on arXiv 1 Feb 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 13 of 13)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [A Theoretical Analysis of Deep Q-Learning](https://mlsanity.com/paper/1901.00137/) (2019)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.01929/) (2016)
- [Temporally-Extended ε-Greedy Exploration](https://mlsanity.com/paper/2006.01782/) (2020)
- [Why Target Networks Stabilise Temporal Difference Methods](https://mlsanity.com/paper/2302.12537/) (2023)
- [Data-driven Dynamic Multi-objective Optimal Control: An Aspiration-satisfying Reinforcement Learning Approach](https://mlsanity.com/paper/2005.07118/) (2020)
- [Bio-inspired Neural Network-based Optimal Path Planning for UUVs under the Effect of Ocean Currents](https://mlsanity.com/paper/2206.10087/) (2022)
- [A Reinforcement Learning based Path Planning Approach in 3D Environment](https://mlsanity.com/paper/2105.10342/) (2021)

## Abstract (arXiv)

Recent advancements in deep reinforcement learning (DRL) techniques have sparked its multifaceted applications in the automation sector. Managing complex decision-making problems with DRL encourages its use in the nuclear industry for tasks such as optimizing radiation exposure to the personnel during normal operating conditions and potential accidental scenarios. However, the lack of efficient reward function and effective exploration strategy thwarted its implementation in the development of radiation-aware autonomous unmanned aerial vehicle (UAV) for achieving maximum radiation protection. Here, in this article, we address these intriguing issues and introduce a deep Q-learning based architecture (RadDQN) that operates on a radiation-aware reward function to provide time-efficient minimum radiation-exposure pathway in a radiation zone. We propose a set of unique exploration strategies that fine-tune the extent of exploration and exploitation based on the state-wise variation in radiation exposure during training. Further, we benchmark the predicted path with grid-based deterministic method. We demonstrate that the formulated reward function in conjugation with adequate exploration strategy is effective in handling several scenarios with drastically different radiation field distributions. When compared to vanilla DQN, our model achieves a superior convergence rate and higher training stability.
