# Scheduled Curiosity-Deep Dyna-Q: Efficient Exploration for Dialog Policy Learning

arXiv: https://arxiv.org/abs/2402.00085 · HTML: https://mlsanity.com/paper/2402.00085/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 41 references that are in the map.
- First posted on arXiv 31 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 18 of 18)

- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [On The Power of Curriculum Learning in Training Deep Networks](https://mlsanity.com/paper/1904.03626/) (2019)
- [Competence-based Curriculum Learning for Neural Machine Translation](https://mlsanity.com/paper/1903.09848/) (2019)
- [Active Bias: Training More Accurate Neural Networks by Emphasizing High Variance Samples](https://mlsanity.com/paper/1704.07433/) (2017)
- [What makes a good conversation? How controllable attributes affect human judgments](https://mlsanity.com/paper/1902.08654/) (2019)
- [Recent Advances and Challenges in Task-oriented Dialog System](https://mlsanity.com/paper/2003.07490/) (2020)
- [Simple and Effective Curriculum Pointer-Generator Networks for Reading Comprehension over Long Narratives](https://mlsanity.com/paper/1905.10847/) (2019)
- [A User Simulator for Task-Completion Dialogues](https://mlsanity.com/paper/1612.05688/) (2016)
- [Curriculum Pre-training for End-to-End Speech Translation](https://mlsanity.com/paper/2004.10093/) (2020)
- [Microsoft Dialogue Challenge: Building End-to-End Task-Completion Dialogue Systems](https://mlsanity.com/paper/1807.11125/) (2018)
- [BBQ-Networks: Efficient Exploration in Deep Reinforcement Learning for Task-Oriented Dialogue Systems](https://mlsanity.com/paper/1711.05715/) (2017)
- [Deep Dyna-Q: Integrating Planning for Task-Completion Dialogue Policy Learning](https://mlsanity.com/paper/1801.06176/) (2018)
- [Reinforced Curriculum Learning on Pre-trained Neural Machine Translation Models](https://mlsanity.com/paper/2004.05757/) (2020)
- [Switch-based Active Deep Dyna-Q: Efficient Adaptive Planning for Task-Completion Dialogue Policy Learning](https://mlsanity.com/paper/1811.07550/) (2018)
- [Automatic Curriculum Learning With Over-repetition Penalty for Dialogue Policy Learning](https://mlsanity.com/paper/2012.14072/) (2020)
- [Learning from Easy to Complex: Adaptive Multi-curricula Learning for Neural Dialogue Generation](https://mlsanity.com/paper/2003.00639/) (2020)

## Built on by (most cited first, 2 of 2)

- [An Efficient Task-Oriented Dialogue Policy: Evolutionary Reinforcement Learning Injected by Elite Individuals](https://mlsanity.com/paper/2506.03519/) (2025)
- [DyBBT: Dynamic Balance via Bandit-inspired Targeting for Dialog Policy with Cognitive Dual-Systems](https://mlsanity.com/paper/2509.19695/) (2025)

## Abstract (arXiv)

Training task-oriented dialog agents based on reinforcement learning is time-consuming and requires a large number of interactions with real users. How to grasp dialog policy within limited dialog experiences remains an obstacle that makes the agent training process less efficient. In addition, most previous frameworks start training by randomly choosing training samples, which differs from the human learning method and hurts the efficiency and stability of training. Therefore, we propose Scheduled Curiosity-Deep Dyna-Q (SC-DDQ), a curiosity-driven curriculum learning framework based on a state-of-the-art model-based reinforcement learning dialog model, Deep Dyna-Q (DDQ). Furthermore, we designed learning schedules for SC-DDQ and DDQ, respectively, following two opposite training strategies: classic curriculum learning and its reverse version. Our results show that by introducing scheduled learning and curiosity, the new framework leads to a significant improvement over the DDQ and Deep Q-learning(DQN). Surprisingly, we found that traditional curriculum learning was not always effective. Specifically, according to the experimental results, the easy-first and difficult-first strategies are more suitable for SC-DDQ and DDQ. To analyze our results, we adopted the entropy of sampled actions to depict action exploration and found that training strategies with high entropy in the first stage and low entropy in the last stage lead to better performance.
