# Attention Graph for Multi-Robot Social Navigation with Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2401.17914 · HTML: https://mlsanity.com/paper/2401.17914/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 33 references that are in the map.
- First posted on arXiv 31 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Social Attention: Modeling Attention in Human Crowds](https://mlsanity.com/paper/1710.04689/) (2017)
- [Graph Convolutional Reinforcement Learning](https://mlsanity.com/paper/1810.09202/) (2018)
- [Socially Aware Motion Planning with Deep Reinforcement Learning](https://mlsanity.com/paper/1703.08862/) (2017)
- [Core Challenges of Social Robot Navigation: A Survey](https://mlsanity.com/paper/2103.05668/) (2021)
- [Deep Coordination Graphs](https://mlsanity.com/paper/1910.00091/) (2019)
- [Deep Implicit Coordination Graphs for Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2006.11438/) (2020)
- [Intention Aware Robot Crowd Navigation with Attention-Based Interaction Graph](https://mlsanity.com/paper/2203.01821/) (2022)
- [Collision Avoidance in Pedestrian-Rich Environments with Deep Reinforcement Learning](https://mlsanity.com/paper/1910.11689/) (2019)
- [Relational Graph Learning for Crowd Navigation](https://mlsanity.com/paper/1909.13165/) (2019)
- [Decentralized Structural-RNN for Robot Crowd Navigation with Deep Reinforcement Learning](https://mlsanity.com/paper/2011.04820/) (2020)
- [Robot Navigation in Crowds by Graph Convolutional Networks with Attention Learned from Human Gaze](https://mlsanity.com/paper/1909.10400/) (2019)
- [Learning Sparse Interaction Graphs of Partially Detected Pedestrians for Trajectory Prediction](https://mlsanity.com/paper/2107.07056/) (2021)
- [Learning Graph-Enhanced Commander-Executor for Multi-Agent Navigation](https://mlsanity.com/paper/2302.04094/) (2023)
- [Pedestrian Motion Model Using Non-Parametric Trajectory Clustering and Discrete Transition Points](https://mlsanity.com/paper/2001.10571/) (2020)
- [Weighted Graph Nodes Clustering via Gumbel Softmax](https://mlsanity.com/paper/2102.10775/) (2021)

## Built on by (most cited first, 4 of 4)

- [Multi-Agent LLM Actor-Critic Framework for Social Robot Navigation](https://mlsanity.com/paper/2503.09758/) (2025)
- [Socially aware navigation for mobile robots: a survey on deep reinforcement learning approaches](https://mlsanity.com/paper/2512.00049/) (2025)
- [Predicting Decisions of AI Agents from Limited Interaction through Text-Tabular Modeling](https://mlsanity.com/paper/2605.12411/) (2026)
- [Towards Socially Compliant Navigation in Deep Reinforcement Learning via Proxemics-Based Reward Modeling](https://mlsanity.com/paper/2608.12917/) (2026)

## Abstract (arXiv)

Learning robot navigation strategies among pedestrian is crucial for domain based applications. Combining perception, planning and prediction allows us to model the interactions between robots and pedestrians, resulting in impressive outcomes especially with recent approaches based on deep reinforcement learning (RL). However, these works do not consider multi-robot scenarios. In this paper, we present MultiSoc, a new method for learning multi-agent socially aware navigation strategies using RL. Inspired by recent works on multi-agent deep RL, our method leverages graph-based representation of agent interactions, combining the positions and fields of view of entities (pedestrians and agents). Each agent uses a model based on two Graph Neural Network combined with attention mechanisms. First an edge-selector produces a sparse graph, then a crowd coordinator applies node attention to produce a graph representing the influence of each entity on the others. This is incorporated into a model-free RL framework to learn multi-agent policies. We evaluate our approach on simulation and provide a series of experiments in a set of various conditions (number of agents / pedestrians). Empirical results show that our method learns faster than social navigation deep RL mono-agent techniques, and enables efficient multi-agent implicit coordination in challenging crowd navigation with multiple heterogeneous humans. Furthermore, by incorporating customizable meta-parameters, we can adjust the neighborhood density to take into account in our navigation strategy.
