# Anything in Any Scene: Photorealistic Video Object Insertion

arXiv: https://arxiv.org/abs/2401.17509 · HTML: https://mlsanity.com/paper/2401.17509/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 60 references that are in the map.
- First posted on arXiv 30 Jan 2024.

## Builds on (most cited first, 30 of 45)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [YOLOX: Exceeding YOLO Series in 2021](https://mlsanity.com/paper/2107.08430/) (2021)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks](https://mlsanity.com/paper/1703.10593/) (2017)
- [Generative Image Inpainting with Contextual Attention](https://mlsanity.com/paper/1801.07892/) (2018)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [One Million Scenes for Autonomous Driving: ONCE Dataset](https://mlsanity.com/paper/2106.11037/) (2021)
- [Temporal Generative Adversarial Nets with Singular Value Clipping](https://mlsanity.com/paper/1611.06624/) (2016)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks](https://mlsanity.com/paper/1604.04382/) (2016)
- [PandaSet: Advanced Sensor Suite Dataset for Autonomous Driving](https://mlsanity.com/paper/2112.12610/) (2021)
- [StyTr2: Image Style Transfer with Transformers](https://mlsanity.com/paper/2105.14576/) (2021)

## Built on by (most cited first, 9 of 9)

- [Event-guided Low-light Video Semantic Segmentation](https://mlsanity.com/paper/2411.00639/) (2024)
- [PISCO: Precise Video Instance Insertion with Sparse Control](https://mlsanity.com/paper/2602.08277/) (2026)
- [DreamInsert: Zero-Shot Image-to-Video Object Insertion from A Single Image](https://mlsanity.com/paper/2503.10342/) (2025)
- [Versatile Editing of Video Content, Actions, and Dynamics without Training](https://mlsanity.com/paper/2603.17989/) (2026)
- [Smart-Insertion-V: Photorealistic Video Insertion via a Closed-Loop Feedback Dual-Stream Framework](https://mlsanity.com/paper/2605.23891/) (2026)
- [SynthDrive: Scalable Real2Sim2Real Sensor Simulation Pipeline for High-Fidelity Asset Generation and Driving Data Synthesis](https://mlsanity.com/paper/2509.06798/) (2025)
- [Local Background Features Matter in Out-of-Distribution Detection](https://mlsanity.com/paper/2510.12259/) (2025)
- [InsertAnywhere: Geometrically Grounded and Optics-Aware Video Object Insertion](https://mlsanity.com/paper/2512.17504/) (2025)
- [Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion](https://mlsanity.com/paper/2603.06140/) (2026)

## Abstract (arXiv)

Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where capturing videos in real-world settings is either impractical or expensive. Existing approaches in video simulation often fail to accurately model the lighting environment, represent the object geometry, or achieve high levels of photorealism. In this paper, we propose Anything in Any Scene, a novel and generic framework for realistic video simulation that seamlessly inserts any object into an existing dynamic video with a strong emphasis on physical realism. Our proposed general framework encompasses three key processes: 1) integrating a realistic object into a given scene video with proper placement to ensure geometric realism; 2) estimating the sky and environmental lighting distribution and simulating realistic shadows to enhance the light realism; 3) employing a style transfer network that refines the final video output to maximize photorealism. We experimentally demonstrate that Anything in Any Scene framework produces simulated videos of great geometric realism, lighting realism, and photorealism. By significantly mitigating the challenges associated with video data generation, our framework offers an efficient and cost-effective solution for acquiring high-quality videos. Furthermore, its applications extend well beyond video data augmentation, showing promising potential in virtual reality, video editing, and various other video-centric applications. Please check our project website https://anythinginanyscene.github.io for access to our project code and more high-resolution video results.
