# Physical Priors Augmented Event-Based 3D Reconstruction

arXiv: https://arxiv.org/abs/2401.17121 · HTML: https://mlsanity.com/paper/2401.17121/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jan 2024.

## Built on by (most cited first, 11 of 11)

- [AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene](https://mlsanity.com/paper/2501.02807/) (2025)
- [Reinforcement Learning with Generalizable Gaussian Splatting](https://mlsanity.com/paper/2404.07950/) (2024)
- [PFGS: High Fidelity Point Cloud Rendering via Feature Splatting](https://mlsanity.com/paper/2407.03857/) (2024)
- [GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation](https://mlsanity.com/paper/2505.15287/) (2025)
- [A Survey of 3D Reconstruction with Event Cameras](https://mlsanity.com/paper/2505.08438/) (2025)
- [Event Camera Guided Visual Media Restoration & 3D Reconstruction: A Survey](https://mlsanity.com/paper/2509.09971/) (2025)
- [DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream](https://mlsanity.com/paper/2510.07752/) (2025)
- [A Survey on Event-driven 3D Reconstruction: Development under Different Categories](https://mlsanity.com/paper/2503.19753/) (2025)
- [SaENeRF: Suppressing Artifacts in Event-based Neural Radiance Fields](https://mlsanity.com/paper/2504.16389/) (2025)
- [Geometric-Photometric Event-based 3D Gaussian Ray Tracing](https://mlsanity.com/paper/2512.18640/) (2025)
- [EventNeuS: 3D Mesh Reconstruction from a Single Event Camera](https://mlsanity.com/paper/2602.03847/) (2026)

## Abstract (arXiv)

3D neural implicit representations play a significant component in many robotic applications. However, reconstructing neural radiance fields (NeRF) from realistic event data remains a challenge due to the sparsities and the lack of information when only event streams are available. In this paper, we utilize motion, geometry, and density priors behind event data to impose strong physical constraints to augment NeRF training. The proposed novel pipeline can directly benefit from those priors to reconstruct 3D scenes without additional inputs. Moreover, we present a novel density-guided patch-based sampling strategy for robust and efficient learning, which not only accelerates training procedures but also conduces to expressions of local geometries. More importantly, we establish the first large dataset for event-based 3D reconstruction, which contains 101 objects with various materials and geometries, along with the groundtruth of images and depth maps for all camera viewpoints, which significantly facilitates other research in the related fields. The code and dataset will be publicly available at https://github.com/Mercerai/PAEv3d.
