# Extrinsicaly Rewarded Soft Q Imitation Learning with Discriminator

arXiv: https://arxiv.org/abs/2401.16772 · HTML: https://mlsanity.com/paper/2401.16772/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 13 of its 23 references that are in the map.
- First posted on arXiv 30 Jan 2024.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 13 of 13)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [TrajGAIL: Generating Urban Vehicle Trajectories using Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2007.14189/) (2020)
- [Imitation Learning with Sinkhorn Distances](https://mlsanity.com/paper/2008.09167/) (2020)
- [TextGAIL: Generative Adversarial Imitation Learning for Text Generation](https://mlsanity.com/paper/2004.13796/) (2020)
- [Enhanced Behavioral Cloning Based self-driving Car Using Transfer Learning](https://mlsanity.com/paper/2007.05740/) (2020)

## Abstract (arXiv)

Imitation learning is often used in addition to reinforcement learning in environments where reward design is difficult or where the reward is sparse, but it is difficult to be able to imitate well in unknown states from a small amount of expert data and sampling data. Supervised learning methods such as Behavioral Cloning do not require sampling data, but usually suffer from distribution shift. The methods based on reinforcement learning, such as inverse reinforcement learning and Generative Adversarial imitation learning (GAIL), can learn from only a few expert data. However, they often need to interact with the environment. Soft Q imitation learning (SQIL) addressed the problems, and it was shown that it could learn efficiently by combining Behavioral Cloning and soft Q-learning with constant rewards. In order to make this algorithm more robust to distribution shift, we propose more efficient and robust algorithm by adding to this method a reward function based on adversarial inverse reinforcement learning that rewards the agent for performing actions in status similar to the demo. We call this algorithm Discriminator Soft Q Imitation Learning (DSQIL). We evaluated it on MuJoCo environments.
