# Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design

arXiv: https://arxiv.org/abs/2401.16337 · HTML: https://mlsanity.com/paper/2401.16337/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 25 of its 34 references that are in the map.
- First posted on arXiv 29 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 25 of 25)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills](https://mlsanity.com/paper/2005.04323/) (2020)
- [Learning to Jump from Pixels](https://mlsanity.com/paper/2110.15344/) (2021)
- [Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations](https://mlsanity.com/paper/2206.11693/) (2022)
- [Barkour: Benchmarking Animal-level Agility with Quadruped Robots](https://mlsanity.com/paper/2305.14654/) (2023)
- [Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning](https://mlsanity.com/paper/2203.14912/) (2022)
- [OPT-Mimic: Imitation of Optimized Trajectories for Dynamic Quadruped Behaviors](https://mlsanity.com/paper/2210.01247/) (2022)
- [Learning and Adapting Agile Locomotion Skills by Transferring Experience](https://mlsanity.com/paper/2304.09834/) (2023)
- [Robust Quadruped Jumping via Deep Reinforcement Learning](https://mlsanity.com/paper/2011.07089/) (2020)
- [Cat-like Jumping and Landing of Legged Robots in Low-gravity Using Deep Reinforcement Learning](https://mlsanity.com/paper/2106.09357/) (2021)
- [Discovering Diverse Athletic Jumping Strategies](https://mlsanity.com/paper/2105.00371/) (2021)
- [CAJun: Continuous Adaptive Jumping using a Learned Centroidal Controller](https://mlsanity.com/paper/2306.09557/) (2023)
- [Contact-timing and Trajectory Optimization for 3D Jumping on Quadruped Robots](https://mlsanity.com/paper/2110.06764/) (2021)
- [Continuous Versatile Jumping Using Learned Action Residuals](https://mlsanity.com/paper/2304.08663/) (2023)
- [Two-Stage Learning of Highly Dynamic Motions with Rigid and Articulated Soft Quadrupeds](https://mlsanity.com/paper/2309.09682/) (2023)
- [Dynamic Bipedal Maneuvers through Sim-to-Real Reinforcement Learning](https://mlsanity.com/paper/2207.07835/) (2022)

## Built on by (most cited first, 18 of 18)

- [Constrained Skill Discovery: Quadruped Locomotion with Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2410.07877/) (2024)
- [Guided Reinforcement Learning for Omnidirectional 3D Jumping in Quadruped Robots](https://mlsanity.com/paper/2507.16481/) (2025)
- [GACL: Grounded Adaptive Curriculum Learning with Active Task and Performance Monitoring](https://mlsanity.com/paper/2508.02988/) (2025)
- [Jump-Start Reinforcement Learning with Self-Evolving Priors for Extreme Monopedal Locomotion](https://mlsanity.com/paper/2507.01243/) (2025)
- [Integrating Trajectory Optimization and Reinforcement Learning for Quadrupedal Jumping with Terrain-Adaptive Landing](https://mlsanity.com/paper/2509.12776/) (2025)
- [Towards Quadrupedal Jumping and Walking for Dynamic Locomotion using Reinforcement Learning](https://mlsanity.com/paper/2510.24584/) (2025)
- [EFGCL: Learning Dynamic Motion through Spotting-Inspired External Force Guided Curriculum Learning](https://mlsanity.com/paper/2605.10063/) (2026)
- [Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain](https://mlsanity.com/paper/2608.16164/) (2026)
- [Active Curriculum Refinement for Reinforcement Learning](https://mlsanity.com/paper/2608.26469/) (2026)
- [Explosive Jumping with Rigid and Articulated Soft Quadrupeds via Example Guided Reinforcement Learning](https://mlsanity.com/paper/2503.16197/) (2025)
- [Symbolic Learning of Interpretable Reduced-Order Models for Jumping Quadruped Robots](https://mlsanity.com/paper/2508.06538/) (2025)
- [Acrobotics: A Generalist Approach to Quadrupedal Robots' Parkour](https://mlsanity.com/paper/2509.02727/) (2025)
- [GeCCo -- a Generalist Contact-Conditioned Policy for Loco-Manipulation Skills on Legged Robots](https://mlsanity.com/paper/2509.17582/) (2025)
- [Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2602.10514/) (2026)
- [Towards Low-Gravity Planetary Exploration using Reinforcement Learning for Walking, Jumping, and In-flight Attitude Control](https://mlsanity.com/paper/2605.24643/) (2026)
- [PPO-EAL: Exact Augmented Lagrangian Proximal Policy Optimization for Safe Robotic Control](https://mlsanity.com/paper/2606.27861/) (2026)
- [WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots](https://mlsanity.com/paper/2607.24036/) (2026)
- [Bidirectional Voronoi-biased Exploration Curriculum for Reinforcement Learning](https://mlsanity.com/paper/2610.03395/) (2026)

## Abstract (arXiv)

Deep reinforcement learning (DRL) has emerged as a promising solution to mastering explosive and versatile quadrupedal jumping skills. However, current DRL-based frameworks usually rely on pre-existing reference trajectories obtained by capturing animal motions or transferring experience from existing controllers. This work aims to prove that learning dynamic jumping is possible without relying on imitating a reference trajectory by leveraging a curriculum design. Starting from a vertical in-place jump, we generalize the learned policy to forward and diagonal jumps and, finally, we learn to jump across obstacles. Conditioned on the desired landing location, orientation, and obstacle dimensions, the proposed approach yields a wide range of omnidirectional jumping motions in real-world experiments. Particularly we achieve a 90cm forward jump, exceeding all previous records for similar robots reported in the existing literature. Additionally, the robot can reliably execute continuous jumping on soft grassy grounds, which is especially remarkable as such conditions were not included in the training stage. A supplementary video can be found on: https://www.youtube.com/watch?v=nRaMCrwU5X8. The code associated with this work can be found on: https://github.com/Vassil17/Curriculum-Quadruped-Jumping-DRL.
