# Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling

arXiv: https://arxiv.org/abs/2401.15987 · HTML: https://mlsanity.com/paper/2401.15987/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 50 references that are in the map.
- First posted on arXiv 29 Jan 2024.

## Builds on (most cited first, 30 of 31)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping](https://mlsanity.com/paper/2112.11454/) (2021)
- [Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstruction](https://mlsanity.com/paper/2004.13449/) (2020)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction](https://mlsanity.com/paper/2012.00924/) (2020)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [HOPE-Net: A Graph-based Model for Hand-Object Pose Estimation](https://mlsanity.com/paper/2004.00060/) (2020)
- [SAGA: Stochastic Whole-Body Grasping with Contact](https://mlsanity.com/paper/2112.10103/) (2021)
- [ContactGrasp: Functional Multi-finger Grasp Synthesis from Contact](https://mlsanity.com/paper/1904.03754/) (2019)
- [DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation](https://mlsanity.com/paper/2211.09423/) (2022)
- [TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinement](https://mlsanity.com/paper/2205.07982/) (2022)
- [PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequences](https://mlsanity.com/paper/2205.13713/) (2022)
- [Towards unconstrained joint hand-object reconstruction from RGB videos](https://mlsanity.com/paper/2108.07044/) (2021)
- [CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesis](https://mlsanity.com/paper/2303.15469/) (2023)
- [Grasp'D: Differentiable Contact-rich Grasp Synthesis for Multi-fingered Hands](https://mlsanity.com/paper/2208.12250/) (2022)
- [Joint Hand-object 3D Reconstruction from a Single Image with Cross-branch Feature Fusion](https://mlsanity.com/paper/2006.15561/) (2020)
- [Body2Hands: Learning to Infer 3D Hands from Conversational Gesture Body Dynamics](https://mlsanity.com/paper/2007.12287/) (2020)
- [Diverse Human Motion Prediction Guided by Multi-Level Spatial-Temporal Anchors](https://mlsanity.com/paper/2302.04860/) (2023)
- [Learning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio](https://mlsanity.com/paper/2011.12999/) (2020)
- [PointCMP: Contrastive Mask Prediction for Self-supervised Learning on Point Cloud Videos](https://mlsanity.com/paper/2305.04075/) (2023)
- [Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand Disentanglement](https://mlsanity.com/paper/2303.01765/) (2023)
- [Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild](https://mlsanity.com/paper/2209.12009/) (2022)

## Built on by (most cited first, 6 of 6)

- [Large Motion Model for Unified Multi-Modal Motion Generation](https://mlsanity.com/paper/2404.01284/) (2024)
- [BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects](https://mlsanity.com/paper/2412.05066/) (2024)
- [Diffusion-based 3D Hand Motion Recovery with Intuitive Physics](https://mlsanity.com/paper/2508.01835/) (2025)
- [CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generation](https://mlsanity.com/paper/2407.06188/) (2024)
- [Decoupled Generative Modeling for Human-Object Interaction Synthesis](https://mlsanity.com/paper/2512.19049/) (2025)
- [DCGrasp: Distance-aware Controllable Grasp Generation](https://mlsanity.com/paper/2606.29924/) (2026)

## Abstract (arXiv)

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis can produce coarse hand motion, this kind of motion is inevitably noisy and full of jitter. To address this problem, we propose a data-driven method for coarse motion refinement. First, we design a hand-centric representation to describe the dynamic spatial-temporal relation between hands and objects. Compared to the object-centric representation, our hand-centric representation is straightforward and does not require an ambiguous projection process that converts object-based prediction into hand motion. Second, to capture the dynamic clues of hand-object interaction, we propose a new architecture that models the spatial and temporal structure in a hierarchical manner. Extensive experiments demonstrate that our method outperforms previous methods by a noticeable margin.
