# R×R: Rapid eXploration for Reinforcement Learning via Sampling-based Reset Distributions and Imitation Pre-training

arXiv: https://arxiv.org/abs/2401.15484 · HTML: https://mlsanity.com/paper/2401.15484/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 41 of its 56 references that are in the map.
- First posted on arXiv 27 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 41)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [On the Theory of Policy Gradient Methods: Optimality, Approximation, and Distribution Shift](https://mlsanity.com/paper/1908.00261/) (2019)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [In-Hand Object Rotation via Rapid Motor Adaptation](https://mlsanity.com/paper/2210.04887/) (2022)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Imitation Bootstrapped Reinforcement Learning](https://mlsanity.com/paper/2311.02198/) (2023)
- [MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/2212.05698/) (2022)
- [Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing](https://mlsanity.com/paper/2312.01853/) (2023)
- [Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger](https://mlsanity.com/paper/2108.09779/) (2021)
- [Long-Range Indoor Navigation with PRM-RL](https://mlsanity.com/paper/1902.09458/) (2019)
- [Model Predictive Actor-Critic: Accelerating Robot Skill Acquisition with Deep Reinforcement Learning](https://mlsanity.com/paper/2103.13842/) (2021)
- [Complex In-Hand Manipulation via Compliance-Enabled Finger Gaiting and Multi-Modal Planning](https://mlsanity.com/paper/2201.07928/) (2022)
- [Sampling-based Exploration for Reinforcement Learning of Dexterous Manipulation](https://mlsanity.com/paper/2303.03486/) (2023)
- [Harnessing Reinforcement Learning for Neural Motion Planning](https://mlsanity.com/paper/1906.00214/) (2019)

## Built on by (most cited first, 3 of 3)

- [Lessons from Learning to Spin "Pens"](https://mlsanity.com/paper/2407.18902/) (2024)
- [Jacta: A Versatile Planner for Learning Dexterous and Whole-body Manipulation](https://mlsanity.com/paper/2408.01258/) (2024)
- [Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Critic](https://mlsanity.com/paper/2505.13253/) (2025)

## Abstract (arXiv)

We present a method for enabling Reinforcement Learning of motor control policies for complex skills such as dexterous manipulation. We posit that a key difficulty for training such policies is the difficulty of exploring the problem state space, as the accessible and useful regions of this space form a complex structure along manifolds of the original high-dimensional state space. This work presents a method to enable and support exploration with Sampling-based Planning. We use a generally applicable non-holonomic Rapidly-exploring Random Trees algorithm and present multiple methods to use the resulting structure to bootstrap model-free Reinforcement Learning. Our method is effective at learning various challenging dexterous motor control skills of higher difficulty than previously shown. In particular, we achieve dexterous in-hand manipulation of complex objects while simultaneously securing the object without the use of passive support surfaces. These policies also transfer effectively to real robots. A number of example videos can also be found on the project website: https://sbrl.cs.columbia.edu
