# Social Interpretable Reinforcement Learning

arXiv: https://arxiv.org/abs/2401.15480 · HTML: https://mlsanity.com/paper/2401.15480/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 46 references that are in the map.
- First posted on arXiv 27 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [Interpretable and logic-guided RL](https://mlsanity.com/deeprl/interpretable-and-logic-guided-rl/)

## Builds on (most cited first, 21 of 21)

- [Explainable Artificial Intelligence (XAI): Concepts, Taxonomies, Opportunities and Challenges toward Responsible AI](https://mlsanity.com/paper/1910.10045/) (2019)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Interpretable Machine Learning: Fundamental Principles and 10 Grand Challenges](https://mlsanity.com/paper/2103.11251/) (2021)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Distilling a Neural Network Into a Soft Decision Tree](https://mlsanity.com/paper/1711.09784/) (2017)
- [Model Interpretability through the Lens of Computational Complexity](https://mlsanity.com/paper/2010.12265/) (2020)
- [CEM-RL: Combining evolutionary and gradient-based methods for policy search](https://mlsanity.com/paper/1810.01222/) (2018)
- [Towards Crowdsourced Training of Large Neural Networks using Decentralized Mixture-of-Experts](https://mlsanity.com/paper/2002.04013/) (2020)
- [Collaborative Evolutionary Reinforcement Learning](https://mlsanity.com/paper/1905.00976/) (2019)
- [Reinforcement Learning for Optimization of COVID-19 Mitigation policies](https://mlsanity.com/paper/2010.10560/) (2020)
- [State of the Art Control of Atari Games Using Shallow Reinforcement Learning](https://mlsanity.com/paper/1512.01563/) (2015)
- [Building a Foundation for Data-Driven, Interpretable, and Robust Policy Design using the AI Economist](https://mlsanity.com/paper/2108.02904/) (2021)
- [Evolutionary learning of interpretable decision trees](https://mlsanity.com/paper/2012.07723/) (2020)
- [Learning a Formula of Interpretability to Learn Interpretable Formulas](https://mlsanity.com/paper/2004.11170/) (2020)
- [Non-local Policy Optimization via Diversity-regularized Collaborative Exploration](https://mlsanity.com/paper/2006.07781/) (2020)
- [Learning Robust Real-Time Cultural Transmission without Human Data](https://mlsanity.com/paper/2203.00715/) (2022)
- [Adaptive Ensemble Q-learning: Minimizing Estimation Bias via Error Feedback](https://mlsanity.com/paper/2306.11918/) (2023)
- [Meta-control of social learning strategies](https://mlsanity.com/paper/2106.10015/) (2021)
- [Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization](https://mlsanity.com/paper/1807.00442/) (2018)
- [Evolving Neural Networks in Reinforcement Learning by means of UMDAc](https://mlsanity.com/paper/1904.10932/) (2019)
- [Temporally Layered Architecture for Adaptive, Distributed and Continuous Control](https://mlsanity.com/paper/2301.00723/) (2022)

## Abstract (arXiv)

Reinforcement Learning (RL) bears the promise of being a game-changer in many applications. However, since most of the literature in the field is currently focused on opaque models, the use of RL in high-stakes scenarios, where interpretability is crucial, is still limited. Recently, some approaches to interpretable RL, e.g., based on Decision Trees, have been proposed, but one of the main limitations of these techniques is their training cost. To overcome this limitation, we propose a new method, called Social Interpretable RL (SIRL), that can substantially reduce the number of episodes needed for training. Our method mimics a social learning process, where each agent in a group learns to solve a given task based both on its own individual experience as well as the experience acquired together with its peers. Our approach is divided into the following two phases. (1) In the collaborative phase, all the agents in the population interact with a shared instance of the environment, where each agent observes the state and independently proposes an action. Then, voting is performed to choose the action that will actually be deployed in the environment. (2) In the individual phase, then, each agent refines its individual performance by interacting with its own instance of the environment. This mechanism makes the agents experience a larger number of episodes with little impact on the computational cost of the process. Our results (on 6 widely-known RL benchmarks) show that SIRL not only reduces the computational cost by a factor varying from a minimum of 43% to a maximum 76%, but it also increases the convergence speed and, often, improves the quality of the solutions.
