# Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games

arXiv: https://arxiv.org/abs/2401.15240 · HTML: https://mlsanity.com/paper/2401.15240/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 47 references that are in the map.
- First posted on arXiv 26 Jan 2024.

## Builds on (most cited first, 21 of 21)

- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Decentralized Q-Learning in Zero-sum Markov Games](https://mlsanity.com/paper/2106.02748/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games](https://mlsanity.com/paper/2111.06008/) (2021)
- [Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games](https://mlsanity.com/paper/2110.05682/) (2021)
- [Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games](https://mlsanity.com/paper/2204.11417/) (2022)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Policy Optimization for Markov Games: Unified Framework and Faster Convergence](https://mlsanity.com/paper/2206.02640/) (2022)
- [Decentralized Cooperative Reinforcement Learning with Hierarchical Information Structure](https://mlsanity.com/paper/2111.00781/) (2021)
- [O(T-1) Convergence of Optimistic-Follow-the-Regularized-Leader in Two-Player Zero-Sum Markov Games](https://mlsanity.com/paper/2209.12430/) (2022)
- [Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games](https://mlsanity.com/paper/2303.12287/) (2023)

## Built on by (most cited first, 13 of 13)

- [From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications](https://mlsanity.com/paper/2506.03464/) (2025)
- [Learning and Computation of Phi-Equilibria at the Frontier of Tractability](https://mlsanity.com/paper/2502.18582/) (2025)
- [Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games](https://mlsanity.com/paper/2502.09780/) (2025)
- [Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games](https://mlsanity.com/paper/2511.01852/) (2025)
- [Learning to Steer Markovian Agents under Model Uncertainty](https://mlsanity.com/paper/2407.10207/) (2024)
- [Optimal Alternating Regret for Online Learning and Games](https://mlsanity.com/paper/2608.24731/) (2026)
- [Near Optimal Convergence to Coarse Correlated Equilibrium in General-Sum Markov Games](https://mlsanity.com/paper/2511.02157/) (2025)
- [Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibria](https://mlsanity.com/paper/2602.12181/) (2026)
- [Dynamics and Convergences for Markov Coevolutionary Opinion Formation Games in Dynamic Social Networks](https://mlsanity.com/paper/2607.05580/) (2026)
- [widetildeO(T-1) Convergence to (Coarse) Correlated Equilibria in Full-Information General-Sum Markov Games](https://mlsanity.com/paper/2403.07890/) (2024)
- [Computational Lower Bounds for Regret Minimization in Normal-Form Games](https://mlsanity.com/paper/2411.01721/) (2024)
- [Playing Markov Games Without Observing Payoffs](https://mlsanity.com/paper/2509.00179/) (2025)
- [Normal-Form Correlation in Markov Games](https://mlsanity.com/paper/2610.03621/) (2026)

## Abstract (arXiv)

We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve O(T-1/2) convergence rate to a correlated equilibrium and an accelerated O(T-3/4) convergence rate to the weaker notion of coarse correlated equilibrium. In this paper, we improve both results significantly by providing an uncoupled policy optimization algorithm that attains a near-optimal tildeO(T-1) convergence rate for computing a correlated equilibrium. Our algorithm is constructed by combining two main elements (i) smooth value updates and (ii) the optimistic-follow-the-regularized-leader algorithm with the log barrier regularizer.
