# On the Emergence of Symmetrical Reality

arXiv: https://arxiv.org/abs/2401.15132 · HTML: https://mlsanity.com/paper/2401.15132/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 152 references that are in the map.
- First posted on arXiv 26 Jan 2024.

## Builds on (most cited first, 30 of 40)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [A Unified Approach to Interpreting Model Predictions](https://mlsanity.com/paper/1705.07874/) (2017)
- ["Why Should I Trust You?": Explaining the Predictions of Any Classifier](https://mlsanity.com/paper/1602.04938/) (2016)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps](https://mlsanity.com/paper/1312.6034/) (2013)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [A Survey on Bias and Fairness in Machine Learning](https://mlsanity.com/paper/1908.09635/) (2019)
- [Interpretability Beyond Feature Attribution: Quantitative Testing with Concept Activation Vectors (TCAV)](https://mlsanity.com/paper/1711.11279/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Unmasking Clever Hans Predictors and Assessing What Machines Really Learn](https://mlsanity.com/paper/1902.10178/) (2019)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Neural Additive Models: Interpretable Machine Learning with Neural Nets](https://mlsanity.com/paper/2004.13912/) (2020)
- [Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation](https://mlsanity.com/paper/1710.04615/) (2017)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Opportunities and Challenges in Explainable Artificial Intelligence (XAI): A Survey](https://mlsanity.com/paper/2006.11371/) (2020)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Driving in the Matrix: Can Virtual Worlds Replace Human-Generated Annotations for Real World Tasks?](https://mlsanity.com/paper/1610.01983/) (2016)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [Global Explanations of Neural Networks: Mapping the Landscape of Predictions](https://mlsanity.com/paper/1902.02384/) (2019)
- [Towards Relatable Explainable AI with the Perceptual Process](https://mlsanity.com/paper/2112.14005/) (2021)
- [Baxter's Homunculus: Virtual Reality Spaces for Teleoperation in Manufacturing](https://mlsanity.com/paper/1703.01270/) (2017)
- [Joint Mind Modeling for Explanation Generation in Complex Human-Robot Collaborative Tasks](https://mlsanity.com/paper/2007.12803/) (2020)
- [Human-Robot Interaction in a Shared Augmented Reality Workspace](https://mlsanity.com/paper/2007.12656/) (2020)
- [Brain Intelligence: Go Beyond Artificial Intelligence](https://mlsanity.com/paper/1706.01040/) (2017)

## Built on by (most cited first, 8 of 8)

- [TongSIM: A General Platform for Simulating Intelligent Machines](https://mlsanity.com/paper/2512.20206/) (2025)
- [Learning What Matters Now: Dynamic Preference Inference under Contextual Shifts](https://mlsanity.com/paper/2603.22813/) (2026)
- [Body Discovery of Embodied AI](https://mlsanity.com/paper/2503.19941/) (2025)
- [Learning Long Short-Term Intention within Human Daily Behaviors](https://mlsanity.com/paper/2504.07597/) (2025)
- [S3IT: A Benchmark for Spatially Situated Social Intelligence Test](https://mlsanity.com/paper/2512.19992/) (2025)
- [Exploring Human-Machine Coexistence in Symmetrical Reality](https://mlsanity.com/paper/2602.21584/) (2026)
- [TeachAnything: A Multimodal Crowdsourcing Platform for Training Embodied AI Agents in Symmetrical Reality](https://mlsanity.com/paper/2605.14556/) (2026)
- [BotDirector: Robot Storytelling Across the Symmetrical Reality with Multi-modal Interactions](https://mlsanity.com/paper/2606.03223/) (2026)

## Abstract (arXiv)

Artificial intelligence (AI) has revolutionized human cognitive abilities and facilitated the development of new AI entities capable of interacting with humans in both physical and virtual environments. Despite the existence of virtual reality, mixed reality, and augmented reality for several years, integrating these technical fields remains a formidable challenge due to their disparate application directions. The advent of AI agents, capable of autonomous perception and action, further compounds this issue by exposing the limitations of traditional human-centered research approaches. It is imperative to establish a comprehensive framework that accommodates the dual perceptual centers of humans and AI agents in both physical and virtual worlds. In this paper, we introduce the symmetrical reality framework, which offers a unified representation encompassing various forms of physical-virtual amalgamations. This framework enables researchers to better comprehend how AI agents can collaborate with humans and how distinct technical pathways of physical-virtual integration can be consolidated from a broader perspective. We then delve into the coexistence of humans and AI, demonstrating a prototype system that exemplifies the operation of symmetrical reality systems for specific tasks, such as pouring water. Subsequently, we propose an instance of an AI-driven active assistance service that illustrates the potential applications of symmetrical reality. This paper aims to offer beneficial perspectives and guidance for researchers and practitioners in different fields, thus contributing to the ongoing research about human-AI coexistence in both physical and virtual environments.
