# Personality Perception in Human Videos Altered by Motion Transfer Networks

arXiv: https://arxiv.org/abs/2401.14733 · HTML: https://mlsanity.com/paper/2401.14733/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 92 references that are in the map.
- First posted on arXiv 26 Jan 2024.

## Builds on (most cited first, 29 of 29)

- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [FSGAN: Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/1908.05932/) (2019)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learning](https://mlsanity.com/paper/2004.11660/) (2020)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents](https://mlsanity.com/paper/2303.14613/) (2023)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [HeadGAN: One-shot Neural Head Synthesis and Editing](https://mlsanity.com/paper/2012.08261/) (2020)
- [Deep Image Spatial Transformation for Person Image Generation](https://mlsanity.com/paper/2003.00696/) (2020)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [Recycle-GAN: Unsupervised Video Retargeting](https://mlsanity.com/paper/1808.05174/) (2018)
- [ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech](https://mlsanity.com/paper/2209.07556/) (2022)
- [3D Guided Fine-Grained Face Manipulation](https://mlsanity.com/paper/1902.08900/) (2019)
- [TransMoMo: Invariance-Driven Unsupervised Video Motion Retargeting](https://mlsanity.com/paper/2003.14401/) (2020)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [Evaluating Data-Driven Co-Speech Gestures of Embodied Conversational Agents through Real-Time Interaction](https://mlsanity.com/paper/2210.06974/) (2022)
- [3D Face Synthesis Driven by Personality Impression](https://mlsanity.com/paper/1809.10402/) (2018)
- [Personality-Driven Gaze Animation with Conditional Generative Adversarial Networks](https://mlsanity.com/paper/2012.02224/) (2020)
- [Your Face Mirrors Your Deepest Beliefs-Predicting Personality and Morals through Facial Emotion Recognition](https://mlsanity.com/paper/2112.12455/) (2021)

## Built on by (most cited first, 1 of 1)

- [The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents](https://mlsanity.com/paper/2407.10993/) (2024)

## Abstract (arXiv)

The successful portrayal of personality in digital characters improves communication and immersion. Current research focuses on expressing personality through modifying animations using heuristic rules or data-driven models. While studies suggest motion style highly influences the apparent personality, the role of appearance can be similarly essential. This work analyzes the influence of movement and appearance on the perceived personality of short videos altered by motion transfer networks. We label the personalities in conference video clips with a user study to determine the samples that best represent the Five-Factor model's high, neutral, and low traits. We alter these videos using the Thin-Plate Spline Motion Model, utilizing the selected samples as the source and driving inputs. We follow five different cases to study the influence of motion and appearance on personality perception. Our comparative study reveals that motion and appearance influence different factors: motion strongly affects perceived extraversion, and appearance helps convey agreeableness and neuroticism.
