# A real-time rendering method for high albedo anisotropic materials with multiple scattering

arXiv: https://arxiv.org/abs/2401.14051 · HTML: https://mlsanity.com/paper/2401.14051/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 39 references that are in the map.
- First posted on arXiv 25 Jan 2024.

## Builds on (most cited first, 10 of 10)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Google's Neural Machine Translation System: Bridging the Gap between Human and Machine Translation](https://mlsanity.com/paper/1609.08144/) (2016)
- [Pixel Recurrent Neural Networks](https://mlsanity.com/paper/1601.06759/) (2016)
- [Real-time Neural Radiance Caching for Path Tracing](https://mlsanity.com/paper/2106.12372/) (2021)
- [Deep Shading: Convolutional Neural Networks for Screen-Space Shading](https://mlsanity.com/paper/1603.06078/) (2016)
- [tempoGAN: A Temporally Coherent, Volumetric GAN for Super-resolution Fluid Flow](https://mlsanity.com/paper/1801.09710/) (2018)
- [Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects](https://mlsanity.com/paper/2011.03082/) (2020)
- [Flux-Limited Diffusion for Multiple Scattering in Participating Media](https://mlsanity.com/paper/1403.8105/) (2014)

## Abstract (arXiv)

We propose a neural network-based real-time volume rendering method for realistic and efficient rendering of volumetric media. The traditional volume rendering method uses path tracing to solve the radiation transfer equation, which requires a huge amount of calculation and cannot achieve real-time rendering. Therefore, this paper uses neural networks to simulate the iterative integration process of solving the radiative transfer equation to speed up the volume rendering of volume media. Specifically, the paper first performs data processing on the volume medium to generate a variety of sampling features, including density features, transmittance features and phase features. The hierarchical transmittance fields are fed into a 3D-CNN network to compute more important transmittance features. Secondly, the diffuse reflection sampling template and the highlight sampling template are used to layer the three types of sampling features into the network. This method can pay more attention to light scattering, highlights and shadows, and then select important channel features through the attention module. Finally, the scattering distribution of the center points of all sampling templates is predicted through the backbone neural network. This method can achieve realistic volumetric media rendering effects and greatly increase the rendering speed while maintaining rendering quality, which is of great significance for real-time rendering applications. Experimental results indicate that our method outperforms previous methods.
