# Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognition

arXiv: https://arxiv.org/abs/2401.14034 · HTML: https://mlsanity.com/paper/2401.14034/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 68 references that are in the map.
- First posted on arXiv 25 Jan 2024.

## Builds on (most cited first, 30 of 31)

- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Random Erasing Data Augmentation](https://mlsanity.com/paper/1708.04896/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Fast AutoAugment](https://mlsanity.com/paper/1905.00397/) (2019)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition](https://mlsanity.com/paper/2010.05599/) (2020)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [Skeleton-Contrastive 3D Action Representation Learning](https://mlsanity.com/paper/2108.03656/) (2021)
- [Rethinking Data Augmentation for Image Super-resolution: A Comprehensive Analysis and a New Strategy](https://mlsanity.com/paper/2004.00448/) (2020)
- [Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition](https://mlsanity.com/paper/2008.00188/) (2020)
- [Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates](https://mlsanity.com/paper/1706.08276/) (2017)
- [Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2008.03791/) (2020)
- [Regularization via Structural Label Smoothing](https://mlsanity.com/paper/2001.01900/) (2020)
- [Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Joints](https://mlsanity.com/paper/1909.05704/) (2019)
- [Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/2011.07236/) (2020)
- [HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions](https://mlsanity.com/paper/2304.00387/) (2023)
- [Deep Independently Recurrent Neural Network (IndRNN)](https://mlsanity.com/paper/1910.06251/) (2019)
- [Action Recognition Based on Joint Trajectory Maps with Convolutional Neural Networks](https://mlsanity.com/paper/1612.09401/) (2016)
- [Ensemble One-dimensional Convolution Neural Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1801.02475/) (2018)
- [LocalDrop: A Hybrid Regularization for Deep Neural Networks](https://mlsanity.com/paper/2103.00719/) (2021)

## Abstract (arXiv)

Unsupervised skeleton based action recognition has achieved remarkable progress recently. Existing unsupervised learning methods suffer from severe overfitting problem, and thus small networks are used, significantly reducing the representation capability. To address this problem, the overfitting mechanism behind the unsupervised learning for skeleton based action recognition is first investigated. It is observed that the skeleton is already a relatively high-level and low-dimension feature, but not in the same manifold as the features for action recognition. Simply applying the existing unsupervised learning method may tend to produce features that discriminate the different samples instead of action classes, resulting in the overfitting problem. To solve this problem, this paper presents an Unsupervised spatial-temporal Feature Enrichment and Fidelity Preservation framework (U-FEFP) to generate rich distributed features that contain all the information of the skeleton sequence. A spatial-temporal feature transformation subnetwork is developed using spatial-temporal graph convolutional network and graph convolutional gate recurrent unit network as the basic feature extraction network. The unsupervised Bootstrap Your Own Latent based learning is used to generate rich distributed features and the unsupervised pretext task based learning is used to preserve the information of the skeleton sequence. The two unsupervised learning ways are collaborated as U-FEFP to produce robust and discriminative representations. Experimental results on three widely used benchmarks, namely NTU-RGB+D-60, NTU-RGB+D-120 and PKU-MMD dataset, demonstrate that the proposed U-FEFP achieves the best performance compared with the state-of-the-art unsupervised learning methods. t-SNE illustrations further validate that U-FEFP can learn more discriminative features for unsupervised skeleton based action recognition.
