# GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splatting

arXiv: https://arxiv.org/abs/2401.14032 · HTML: https://mlsanity.com/paper/2401.14032/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 24 references that are in the map.
- First posted on arXiv 25 Jan 2024.

## Builds on (most cited first, 18 of 18)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis](https://mlsanity.com/paper/2312.02155/) (2023)
- [GauHuman: Articulated Gaussian Splatting from Monocular Human Videos](https://mlsanity.com/paper/2312.02973/) (2023)
- [NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2203.11283/) (2022)
- [HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting](https://mlsanity.com/paper/2311.17061/) (2023)
- [HHAvatar: Gaussian Head Avatar with Dynamic Hairs](https://mlsanity.com/paper/2312.03029/) (2023)
- [Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling](https://mlsanity.com/paper/2311.16096/) (2023)
- [UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation](https://mlsanity.com/paper/2305.02627/) (2023)

## Built on by (most cited first, 15 of 15)

- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [UAVScenes: A Multi-Modal Dataset for UAVs](https://mlsanity.com/paper/2507.22412/) (2025)
- [GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRF](https://mlsanity.com/paper/2404.04880/) (2024)
- [Generative World Renderer](https://mlsanity.com/paper/2604.02329/) (2026)
- [GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting](https://mlsanity.com/paper/2406.18199/) (2024)
- [GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloading](https://mlsanity.com/paper/2509.15645/) (2025)
- [AerialMetric: Benchmarking and Adapting UAV Monocular Metric Depth Estimation in the Real World](https://mlsanity.com/paper/2606.29716/) (2026)
- [GaussianPU: A Hybrid 2D-3D Upsampling Framework for Enhancing Color Point Clouds via 3D Gaussian Splatting](https://mlsanity.com/paper/2409.01581/) (2024)
- [CULTURE3D: A Large-Scale and Diverse Dataset of Cultural Landmarks and Terrains for Gaussian-Based Scene Rendering](https://mlsanity.com/paper/2501.06927/) (2025)
- [Reconstruction Using the Invisible: Intuition from NIR and Metadata for Enhanced 3D Gaussian Splatting](https://mlsanity.com/paper/2508.14443/) (2025)
- [PRISM: Color-Stratified Point Cloud Sampling](https://mlsanity.com/paper/2601.06839/) (2026)
- [Sky2Ground: A Benchmark for Site Modeling under Varying Altitude](https://mlsanity.com/paper/2603.13740/) (2026)
- [City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion](https://mlsanity.com/paper/2607.03771/) (2026)
- [City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images](https://mlsanity.com/paper/2605.30310/) (2026)
- [Polis: 3D Self-Supervision at City Scale](https://mlsanity.com/paper/2608.29426/) (2026)

## Abstract (arXiv)

We introduce a novel large-scale scene reconstruction benchmark using the newly developed 3D representation approach, Gaussian Splatting, on our expansive U-Scene dataset. U-Scene encompasses over one and a half square kilometres, featuring a comprehensive RGB dataset coupled with LiDAR ground truth. For data acquisition, we employed the Matrix 300 drone equipped with the high-accuracy Zenmuse L1 LiDAR, enabling precise rooftop data collection. This dataset, offers a unique blend of urban and academic environments for advanced spatial analysis convers more than 1.5 km2. Our evaluation of U-Scene with Gaussian Splatting includes a detailed analysis across various novel viewpoints. We also juxtapose these results with those derived from our accurate point cloud dataset, highlighting significant differences that underscore the importance of combine multi-modal information
