# Challenge design roadmap

arXiv: https://arxiv.org/abs/2401.13693 · HTML: https://mlsanity.com/paper/2401.13693/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 42 references that are in the map.
- First posted on arXiv 15 Jan 2024.

## Builds on (most cited first, 17 of 17)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [A Survey on Evaluation of Large Language Models](https://mlsanity.com/paper/2307.03109/) (2023)
- [Learning to Compare: Relation Network for Few-Shot Learning](https://mlsanity.com/paper/1711.06025/) (2017)
- [OpenML: networked science in machine learning](https://mlsanity.com/paper/1407.7722/) (2014)
- [Meta-Transfer Learning for Few-Shot Learning](https://mlsanity.com/paper/1812.02391/) (2018)
- [Cross-Domain Few-Shot Classification via Learned Feature-Wise Transformation](https://mlsanity.com/paper/2001.08735/) (2020)
- [Learning a Deep Embedding Model for Zero-Shot Learning](https://mlsanity.com/paper/1611.05088/) (2016)
- [Task-Agnostic Meta-Learning for Few-shot Learning](https://mlsanity.com/paper/1805.07722/) (2018)
- [Reduced, Reused and Recycled: The Life of a Dataset in Machine Learning Research](https://mlsanity.com/paper/2112.01716/) (2021)
- [Self-training for Few-shot Transfer Across Extreme Task Differences](https://mlsanity.com/paper/2010.07734/) (2020)
- [The Ladder: A Reliable Leaderboard for Machine Learning Competitions](https://mlsanity.com/paper/1502.04585/) (2015)
- [Learning to run a Power Network Challenge: a Retrospective Analysis](https://mlsanity.com/paper/2103.03104/) (2021)
- [Learning to run a power network challenge for training topology controllers](https://mlsanity.com/paper/1912.04211/) (2019)
- [Winning solutions and post-challenge analyses of the ChaLearn AutoDL challenge 2019](https://mlsanity.com/paper/2201.03801/) (2022)
- [Lessons learned from the NeurIPS 2021 MetaDL challenge: Backbone fine-tuning without episodic meta-learning dominates for few-shot learning image classification](https://mlsanity.com/paper/2206.08138/) (2022)

## Abstract (arXiv)

Challenges can be seen as a type of game that motivates participants to solve serious tasks. As a result, competition organizers must develop effective game rules. However, these rules have multiple objectives beyond making the game enjoyable for participants. These objectives may include solving real-world problems, advancing scientific or technical areas, making scientific discoveries, and educating the public. In many ways, creating a challenge is similar to launching a product. It requires the same level of excitement and rigorous testing, and the goal is to attract ''customers'' in the form of participants. The process begins with a solid plan, such as a competition proposal that will eventually be submitted to an international conference and subjected to peer review. Although peer review does not guarantee quality, it does force organizers to consider the impact of their challenge, identify potential oversights, and generally improve its quality. This chapter provides guidelines for creating a strong plan for a challenge. The material draws on the preparation guidelines from organizations such as Kaggle 1 , ChaLearn 2 and Tailor 3 , as well as the NeurIPS proposal template, which some of the authors contributed to.
