# Expressive Acoustic Guitar Sound Synthesis with an Instrument-Specific Input Representation and Diffusion Outpainting

arXiv: https://arxiv.org/abs/2401.13498 · HTML: https://mlsanity.com/paper/2401.13498/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 29 references that are in the map.
- First posted on arXiv 24 Jan 2024.

## Builds on (most cited first, 24 of 24)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Denoising Diffusion Restoration Models](https://mlsanity.com/paper/2201.11793/) (2022)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [Improving Diffusion Models for Inverse Problems using Manifold Constraints](https://mlsanity.com/paper/2206.00941/) (2022)
- [f-GAN: Training Generative Neural Samplers using Variational Divergence Minimization](https://mlsanity.com/paper/1606.00709/) (2016)
- [Deep multi-scale video prediction beyond mean square error](https://mlsanity.com/paper/1511.05440/) (2015)
- [Neural Audio Synthesis of Musical Notes with WaveNet Autoencoders](https://mlsanity.com/paper/1704.01279/) (2017)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)
- [Cutting Music Source Separation Some Slakh: A Dataset to Study the Impact of Training Data Quality and Quantity](https://mlsanity.com/paper/1909.08494/) (2019)
- [MT3: Multi-Task Multitrack Music Transcription](https://mlsanity.com/paper/2111.03017/) (2021)
- [Multi-instrument Music Synthesis with Spectrogram Diffusion](https://mlsanity.com/paper/2206.05408/) (2022)
- [MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical Modeling](https://mlsanity.com/paper/2112.09312/) (2021)
- [Neural Music Synthesis for Flexible Timbre Control](https://mlsanity.com/paper/1811.00223/) (2018)
- [Deep Performer: Score-to-Audio Music Performance Synthesis](https://mlsanity.com/paper/2202.06034/) (2022)
- [PerformanceNet: Score-to-Audio Music Generation with Multi-Band Convolutional Residual Network](https://mlsanity.com/paper/1811.04357/) (2018)
- [Conditioning Deep Generative Raw Audio Models for Structured Automatic Music](https://mlsanity.com/paper/1806.09905/) (2018)
- [GANStrument: Adversarial Instrument Sound Synthesis with Pitch-invariant Instance Conditioning](https://mlsanity.com/paper/2211.05385/) (2022)

## Built on by (most cited first, 5 of 5)

- [GOAT: A Large Dataset of Paired Guitar Audio Recordings and Tablatures](https://mlsanity.com/paper/2509.22655/) (2025)
- [ViolinDiff: Enhancing Expressive Violin Synthesis with Pitch Bend Conditioning](https://mlsanity.com/paper/2409.12477/) (2024)
- [GuitarFlow: Realistic Electric Guitar Synthesis From Tablatures via Flow Matching and Style Transfer](https://mlsanity.com/paper/2510.21872/) (2025)
- [Annotation-Free MIDI-to-Audio Synthesis via Concatenative Synthesis and Generative Refinement](https://mlsanity.com/paper/2410.16785/) (2024)
- [Differentiable Digital Signal Processing Mixture Model-Guided Diffusion for Synthesis Parameter Estimation from Harmonic Sound Mixtures](https://mlsanity.com/paper/2609.14427/) (2026)

## Abstract (arXiv)

Synthesizing performing guitar sound is a highly challenging task due to the polyphony and high variability in expression. Recently, deep generative models have shown promising results in synthesizing expressive polyphonic instrument sounds from music scores, often using a generic MIDI input. In this work, we propose an expressive acoustic guitar sound synthesis model with a customized input representation to the instrument, which we call guitarroll. We implement the proposed approach using diffusion-based outpainting which can generate audio with long-term consistency. To overcome the lack of MIDI/audio-paired datasets, we used not only an existing guitar dataset but also collected data from a high quality sample-based guitar synthesizer. Through quantitative and qualitative evaluations, we show that our proposed model has higher audio quality than the baseline model and generates more realistic timbre sounds than the previous leading work.
