# GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognition

arXiv: https://arxiv.org/abs/2401.13414 · HTML: https://mlsanity.com/paper/2401.13414/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 37 references that are in the map.
- First posted on arXiv 24 Jan 2024.

## Builds on (most cited first, 25 of 25)

- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [A Short Note on the Kinetics-700 Human Action Dataset](https://mlsanity.com/paper/1907.06987/) (2019)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Moments in Time Dataset: one million videos for event understanding](https://mlsanity.com/paper/1801.03150/) (2018)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [UniFormer: Unified Transformer for Efficient Spatiotemporal Representation Learning](https://mlsanity.com/paper/2201.04676/) (2022)
- [Temporal Pyramid Network for Action Recognition](https://mlsanity.com/paper/2004.03548/) (2020)
- [TAM: Temporal Adaptive Module for Video Recognition](https://mlsanity.com/paper/2005.06803/) (2020)
- [Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World](https://mlsanity.com/paper/1803.08319/) (2018)
- [Synthetic Humans for Action Recognition from Unseen Viewpoints](https://mlsanity.com/paper/1912.04070/) (2019)
- [Temporal Interlacing Network](https://mlsanity.com/paper/2001.06499/) (2020)
- [Multi-Moments in Time: Learning and Interpreting Models for Multi-Action Video Understanding](https://mlsanity.com/paper/1911.00232/) (2019)
- [ElderSim: A Synthetic Data Generation Platform for Human Action Recognition in Eldercare Applications](https://mlsanity.com/paper/2010.14742/) (2020)
- [H3WB: Human3.6M 3D WholeBody Dataset and Benchmark](https://mlsanity.com/paper/2211.15692/) (2022)
- [Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games](https://mlsanity.com/paper/2107.05617/) (2021)
- [Learning to Localize Actions from Moments](https://mlsanity.com/paper/2008.13705/) (2020)
- [Large Scale Holistic Video Understanding](https://mlsanity.com/paper/1904.11451/) (2019)

## Abstract (arXiv)

Current datasets for action recognition tasks face limitations stemming from traditional collection and generation methods, including the constrained range of action classes, absence of multi-viewpoint recordings, limited diversity, poor video quality, and labor-intensive manually collection. To address these challenges, we introduce GTAutoAct, a innovative dataset generation framework leveraging game engine technology to facilitate advancements in action recognition. GTAutoAct excels in automatically creating large-scale, well-annotated datasets with extensive action classes and superior video quality. Our framework's distinctive contributions encompass: (1) it innovatively transforms readily available coordinate-based 3D human motion into rotation-orientated representation with enhanced suitability in multiple viewpoints; (2) it employs dynamic segmentation and interpolation of rotation sequences to create smooth and realistic animations of action; (3) it offers extensively customizable animation scenes; (4) it implements an autonomous video capture and processing pipeline, featuring a randomly navigating camera, with auto-trimming and labeling functionalities. Experimental results underscore the framework's robustness and highlights its potential to significantly improve action recognition model training.
